1 |
Looks like the crash is an out of memory error. It only happens on windows Spring because it's still compiled 32-bit. The underlying reason could be that the texture is largely uncompressed in order to maintain accuracy on the edges.
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1 |
Looks like the crash is an out of memory error. It only happens on windows Spring because it's still compiled 32-bit. The underlying reason could be that the texture is largely uncompressed in order to maintain accuracy on the edges.
|
2 |
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2 |
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3 |
Unsure if i can find the bother to recompile it cleanly.
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3 |
Unsure if i can find the bother to recompile it cleanly.
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4 |
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4 |
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5 |
[quote]If you lie void ground so much then make Azure with void ground. [/quote]
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5 |
[quote]If you lie void ground so much then make Azure with void ground. [/quote]
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6 |
I
don't
like
void
that
much
and
this
isn't
my
map.
I
do
like
void
much
better
than
i
like
something
that
looks
exactly
like
normal
water,
but
also
mysteriously
blocks
movement.
|
6 |
I
don't
like
void
that
much
and
this
isn't
my
map.
|
|
|
7 |
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8 |
I do like void much better than i like something that looks exactly like normal water, but also mysteriously blocks movement.
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|
9 |
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10 |
I consider the current state of non-acid Azure broken.
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