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Phoenix

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Date Editor Before After
5/3/2020 5:56:03 PMGBrankdyth68 before revert after revert
Before After
1 Sure, the damage it does to a tightly packed enemy is pretty good (attacks on a realistic AFK army spread seem to do around 1000-1500 damage). It's just so bad at actually killing anything. 1 Sure, the damage it does to a tightly packed enemy is pretty good (attacks on a realistic AFK army spread seem to do around 1000-1500 damage). It's just so bad at actually killing anything.
2 \n 2 \n
3 A single Phoenix can basically only kill Fleas (yep, a group of Glaives on the move will survive and be healthy again ten seconds later) and in practice you aren't going to get enough of them to kill anything with over 1000 hp. 3 A single Phoenix can basically only kill Fleas (yep, a group of Glaives on the move will survive and be healthy again ten seconds later) and in practice you aren't going to get enough of them to kill anything with over 1000 hp.
4 \n 4 \n
5 It's biggest issue is that it's countered via a single quick command. It would probably be a lot better in a game where it wasn't very easy to tell your units to scatter. Against an aware opponent? You're going to do very little damage (some of which will get repaired). 5 It's biggest issue is that it's countered via a single quick command. It would probably be a lot better in a game where it wasn't very easy to tell your units to scatter. Against an aware opponent? You're going to do very little damage (some of which will get repaired).
6 It's second biggest issue is that it only works effectively against small early game units. In a lobsterpot small units don't survive very long any way and in a 1v1 you've got better things to make by the time you've got the metal for a second factory: For instance, Ravens will make cost in one or two attack runs and a Thunderbird can kill armies whereas even in the ideal situation ( a bunch of fairly Slings left attacking some porc) it will take two runs for a Phoenix to make cost ( or so my recent checks indicate) . 6 It's second biggest issue is that it only works effectively against small early game units. In a lobsterpot small units don't survive very long any way and in a 1v1 you've got better things to make by the time you've got the metal for a second factory: For instance, Ravens will make cost in one or two attack runs and a Thunderbird can kill armies whereas even in the ideal situation ( a bunch of fairly clustered Slings left attacking some porc) it will take two runs for a Phoenix to make cost ( or so my recent checks indicate) .
7 \n 7 \n
8 I think Phoenix should cost a lot less. Certainly less than Raven and probably around 250 metal. 8 I think Phoenix should cost a lot less. Certainly less than Raven and probably around 250 metal.