1 |
Sure, the damage it does to a tightly packed enemy is pretty good (attacks on a realistic AFK army spread seem to do around 1000-1500 damage). It's just so bad at actually killing anything.
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1 |
Sure, the damage it does to a tightly packed enemy is pretty good (attacks on a realistic AFK army spread seem to do around 1000-1500 damage). It's just so bad at actually killing anything.
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2 |
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2 |
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3 |
A single Phoenix can basically only kill Fleas (yep, a group of Glaives on the move will survive and be healthy again ten seconds later) and in practice you aren't going to get enough of them to kill anything with over 1000 hp.
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3 |
A single Phoenix can basically only kill Fleas (yep, a group of Glaives on the move will survive and be healthy again ten seconds later) and in practice you aren't going to get enough of them to kill anything with over 1000 hp.
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4 |
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4 |
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5 |
It's biggest issue is that it's countered via a single quick command. It would probably be a lot better in a game where it wasn't very easy to tell your units to scatter. Against an aware opponent? You're going to do very little damage (some of which will get repaired).
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5 |
It's biggest issue is that it's countered via a single quick command. It would probably be a lot better in a game where it wasn't very easy to tell your units to scatter. Against an aware opponent? You're going to do very little damage (some of which will get repaired).
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6 |
It's
second
biggest
issue
is
that
it
only
works
effectively
against
small
early
game
units.
In
a
lobsterpot
small
units
don't
survive
very
long
any
way
and
in
a
1v1
you've
got
better
things
to
make
by
the
time
you've
got
the
metal
for
a
second
factory:
For
instance,
Ravens
will
make
cost
in
one
or
two
attack
runs
and
a
Thunderbird
can
kill
armies
whereas
even
in
the
ideal
situation
(
a
bunch
of
fairly
Slings
left
attacking
some
porc)
it
will
take
two
runs
for
a
Phoenix
to
make
cost
(
or
so
my
recent
checks
indicate)
.
|
6 |
It's
second
biggest
issue
is
that
it
only
works
effectively
against
small
early
game
units.
In
a
lobsterpot
small
units
don't
survive
very
long
any
way
and
in
a
1v1
you've
got
better
things
to
make
by
the
time
you've
got
the
metal
for
a
second
factory:
For
instance,
Ravens
will
make
cost
in
one
or
two
attack
runs
and
a
Thunderbird
can
kill
armies
whereas
even
in
the
ideal
situation
(
a
bunch
of
fairly
clustered
Slings
left
attacking
some
porc)
it
will
take
two
runs
for
a
Phoenix
to
make
cost
(
or
so
my
recent
checks
indicate)
.
|
7 |
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7 |
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8 |
I think Phoenix should cost a lot less. Certainly less than Raven and probably around 250 metal.
|
8 |
I think Phoenix should cost a lot less. Certainly less than Raven and probably around 250 metal.
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