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Commanders Wanted!

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Date Editor Before After
5/1/2020 6:45:45 AMAUrankAdminGoogleFrog before revert after revert
5/1/2020 6:44:46 AMAUrankAdminGoogleFrog before revert after revert
Before After
1 Swarm them with spiders. The minerals-based species depend on cliffs protect their fragile miners. A Flea can be in their base before they even have a Spawning Pool, Barracks, or Gateway. 1 Swarm them with spiders. The minerals-based species depend on cliffs protect their fragile miners. A Flea can be in their base before they even have a Spawning Pool, Barracks, or Gateway.
2 \n 2 \n
3 Zergling (after conversion): 3 Zergling (after conversion):
4 * Cost: 19.23 4 * Cost: 19.23
5 * Health: 87.5 5 * Health: 87.5
6 * Speed: 130 elmos/second (50*(5.57*1000/67)/32 see https://liquipedia.net/starcraft/Game_Speed#Movement_Speed ) 6 * Speed: 130 elmos/second (50*(5.57*1000/67)/32 see https://liquipedia.net/starcraft/Game_Speed#Movement_Speed )
7 * Range: 50 elmos 7 * Range: 50 elmos
8 * DPS: 37.2 8 * DPS: 37.2
9 * Cannot fire while moving. 9 * Cannot fire while moving.
10 \n 10 \n
11 Flea: 11 Flea:
12 * Cost: 25 12 * Cost: 25
13 * Health: 40 13 * Health: 40
14 * Speed: 144 elmos/second 14 * Speed: 144 elmos/second
15 * Range: 150 15 * Range: 150
16 * DPS: 42 16 * DPS: 42
17 * Can fire while moving. 17 * Can fire while moving.
18 * Can detect cloaked units by decloaking itself. 18 * Can detect cloaked units by decloaking itself.
19 \n 19 \n
20 Flea is faster than all ground units (except with creep or upgrade shenanigans), has some range, fires while moving, and abuses cliffs. What more do we need. 20 Flea is faster than all ground units (except with creep or upgrade shenanigans), has some range, fires while moving, and abuses cliffs. What more do we need.
21 \n 21 \n
22 Zerg are out-zerged. A Sunken Colony 1-shots a Flea but the cost, tech, and build time seem far too high. 22 Zerg are out-zerged. A Sunken Colony 1-shots a Flea but the cost, tech, and build time seem far too high.
23 \n 23 \n
24 Protoss are absolutely screwed. Zealot has no hope. Dragoons and Cannons 1-shot Flea but with a poor refire rate. If they try anything aggressive with Cannons, well, Lotus outranges their 350 elmo range, and Commanders can easily tank their 54 DPS. 24 Protoss are absolutely screwed. Zealot has no hope. Dragoons and Cannons 1-shot Flea but with a poor refire rate. If they try anything aggressive with Cannons, well, Lotus outranges their 350 elmo range, and Commanders can easily tank their 54 DPS.
25 \n 25 \n
26 Terran may just hold against Flea with Marine, if we ignore the fact that they won't even have a Barracks by the time the first flea is in their base. Its ability to fire through allies might make for a viable wall. 26 Terran may just hold against Flea with Marine, if we ignore the fact that they won't even have a Barracks by the time the first flea is in their base. Its ability to fire through allies might make for a viable wall.
27 \n 27 \n
28 Marine (after conversion): 28 Marine (after conversion):
29 * Cost: 38.46 29 * Cost: 38.46
30 * Health: 100 30 * Health: 100
31 * Speed: 93.3 elmos/second 31 * Speed: 93.3 elmos/second
32 * Range: 200 elmos 32 * Range: 200 elmos
33 * DPS: 23.8 33 * DPS: 23.8
34 * Cannot fire while moving. 34 * Cannot fire while moving.
35 * Can fire through allied units and buildings. 35 * Can fire through allied units and buildings.
36 \n 36 \n
37 Things get a bit more interesting if both sides start with some presence on the map. Our units tend to be ridiculously powerful but cost quite a lot. For example, Stinger 1-shots almost everything with the exception of heavies such as Battlecruiser, Carrier and Archon ( funnily enough, Venom 1-shots Archon if EMP interacts) . Stinger also happens to outrange everything, even a sieged Siege Tank. Redback has ridiculous health and DPS, and decent range. 37 Things get a bit more interesting if both sides start with some presence on the map. Our units tend to be ridiculously powerful but cost quite a lot. For example, Stinger 1-shots almost everything with the exception of heavies such as Battlecruiser, Carrier and Archon ( funnily enough, Venom 1-shots Archon if EMP interacts) . Stinger also happens to outrange everything, even a sieged Siege Tank. Redback has ridiculous health and DPS, and decent range. The range and DPS of our AA deletes air units. Crab is most likely a win condition.
38 \n 38 \n
39 The biggest threat is Ghosts, with their difficulty to detect and https://liquipedia. net/starcraft/Ghost#Lockdown 39 The biggest threat is probably Ghosts, with their difficulty to detect and https://liquipedia. net/starcraft/Ghost#Lockdown
40 \n 40 \n
41 We might start to have trouble if limited to units that cost more than 200. That said, Lockdown doesn't work on structures so we would probably be fine. 41 We might start to have trouble if limited to units that cost more than 200. That said, Lockdown doesn't work on structures so we would probably be fine.