1 |
https://zero-k.
info/Battles/Detail/883840
is
an
artificial
demonstration
of
building
radar/wind
on
the
starting
hills
at
around
maximum
constructor
range.
Interestingly
the
third
constructor
did
eventually
go
idle
after
around
30
seconds
on
a
clearly
impossible
build,
but
the
first
two
never
proceeded
to
move
on.
|
1 |
https://zero-k.
info/Battles/Detail/883840
is
an
artificial
demonstration
of
building
radar/wind
on
the
starting
hills
at
around
maximum
constructor
range.
Interestingly
the
third
constructor
did
eventually
go
idle
after
around
30
seconds
on
a
clearly
impossible
build
which
I
didn't
experience
before,
but
the
first
two
never
moved
on.
|
2 |
\n
|
2 |
\n
|
3 |
https://zero-k.
info/Battles/Detail/883843
is
another
demonstration
on
water
building
radar
at
the
edge
of
the
constructor
reach,
not
super
interesting
though
the
first
constructor
remained
stuck
in
place,
whereas
the
second
constructor
kept
trying
to
move
closer
to
its
target.
|
3 |
https://zero-k.
info/Battles/Detail/883843
is
another
demonstration
on
water
building
radar
at
the
edge
of
the
constructor
reach,
not
super
interesting
though
the
first
constructor
remained
stuck
in
place,
whereas
the
second
constructor
kept
trying
to
move
closer
to
its
target
(
not
relevant
but
amusing)
.
|
4 |
\n
|
4 |
\n
|
5 |
https://zero-k.info/Battles/Detail/883144 is a real game that mimics the Otago demo. I badly misclicked with my second constructor at 1:10 and put up a radar too far up the hill. This constructor didn't get unstuck for the 80 seconds or so it took me to notice my mistake. (I had another similar constructor incident later on, again this is user error, I'd just appreciate any simple UI tweaks to make it easier to avoid accidentally idling constructors.)
|
5 |
https://zero-k.info/Battles/Detail/883144 is a real game that mimics the Otago demo. I badly misclicked with my second constructor at 1:10 and put up a radar too far up the hill. This constructor didn't get unstuck for the 80 seconds or so it took me to notice my mistake. (I had another similar constructor incident later on, again this is user error, I'd just appreciate any simple UI tweaks to make it easier to avoid accidentally idling constructors.)
|