1 |
Started
another
thread
to
avoid
OTing
the
other
topic.
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1 |
Started
another
thread
to
avoid
OTing
the
other
topic
regarding
the
idea
of
'fusioning'
several
structures
into
a
single
structure.
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2 |
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3 |
My main though is: what is the purpose of the pylon? It is an expensive structure that, and if someone builds it the experienced players mock the player who built it. People even contemplate on its removal. This suggest that the structure is not what is should be, and that it could be improved.
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3 |
My main though is: what is the purpose of the pylon? It is an expensive structure that, and if someone builds it the experienced players mock the player who built it. People even contemplate on its removal. This suggest that the structure is not what is should be, and that it could be improved.
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4 |
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5 |
Why not make the pylon cheap and safe (it would not explode). To compensate lower price, make the radius a bit smaller. The main idea is to make the pylon a viable alternative for the windmill spam.
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5 |
Why not make the pylon cheap and safe (it would not explode). To compensate lower price, make the radius a bit smaller. The main idea is to make the pylon a viable alternative for the windmill spam.
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6 |
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7 |
Instead of building silly dense lines of windmills to add their mexes to the power grid, the players could actually use the improved, cheaper and safer pylons to do what the pylons are for and get rid of the windmill spam.
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7 |
Instead of building silly dense lines of windmills to add their mexes to the power grid, the players could actually use the improved, cheaper and safer pylons to do what the pylons are for and get rid of the windmill spam.
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8 |
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9 |
Benefits: pylon can be finally used for something without the veterans getting berserk. It alleviates the windmill spam. Less dense energy transfer line makes land unit movement easier in the area. Less units on the map. Also the player would have true tactical options of building an energy park to the rear and then easily extend the power line using the cheap energy pylons to the mexes closer to the front line action.
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9 |
Benefits: pylon can be finally used for something without the veterans getting berserk. It alleviates the windmill spam. Less dense energy transfer line makes land unit movement easier in the area. Less units on the map. Also the player would have true tactical options of building an energy park to the rear and then easily extend the power line using the cheap energy pylons to the mexes closer to the front line action.
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10 |
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11 |
What say you?
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11 |
What say you?
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