1 |
This
is
not
an
ideal
voting
system
suggestion
or
[b]even
a
suggestion
at
all[/b].
This
is
a
[u]refute[/u]
to
your
flawed
assumption
that
popularity
==
good
design.
I
stated
that
in
order
to
reach
the
conclusion
of
popularity
=
good
design,
there
are
three
factors
needed:
|
1 |
This
is
not
an
ideal
voting
system
suggestion
or
[b]even
a
suggestion
at
all[/b].
This
is
a
[u]refute[/u]
to
your
flawed
assumption
that
popularity
==
good
design.
Please
reread
the
following
statement:
|
|
|
2 |
\n
|
|
|
3 |
[quote]All maps must be available and players should not be able to obtain the voting statistics of any of the maps [b][size=4]in order to know [u]which maps are popular amongst all players[/u][/size][/b][/quote]
|
2 |
\n
|
4 |
\n
|
3 |
1.
)
All
maps
must
be
an
option
|
5 |
I
[u]DID
NOT[/u]
state
this
was
a
suggestion.
This
is
a
very
obvious
refute
to
your
assumption
that
popularity
=
good
design.
|
4 |
2.) Players must not be allowed to see other selections. [Blindness is required to block the opportunity for group think to occur]
|
|
|
5 |
3.) Players must be voting for their primary utility preference and not making compromises.
|
|
|