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Clusterfuck-Map Polls finally?

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Date Editor Before After
4/27/2020 11:45:29 PMUSrankShaman before revert after revert
Before After
1 [quote]A map being popular means it is a good map, it means people want to play it. 1 [quote]A map being popular means it is a good map, it means people want to play it.
2 [/quote] 2 [/quote]
3 \n 3 \n
4 This assumes players have choice of all available options and are voting for their perceived primary utility choice. Problem with this assumption is that map polls aren't designed with this in mind. First off, define a map poll as 4 options of pseudo random nature. When the amount of total voters is low ( say 3) , there is more chance of a person's primary utility choice being selected due the vote weight being higher. As total voters go up, individual voting power is diminished, and group voting power is increased. It becomes harder as an individual to overpower the group for primary utility choice, so consolations may occur. However, this gets worse as more votes are coming in. Effectively, the number of choices diminishes as votes come in. Take an example poll: 4 This assumes players have choice of all available options and are voting for their perceived primary utility choice. Problem with this assumption is that map polls aren't designed with this in mind. First off, define a map poll as 4 options of pseudo random nature. When the amount of total voters is low ( say 3) , there is more chance of a person's primary utility choice being selected due the vote weight being higher. As total voters go up, individual voting power is diminished, and group voting power is increased. [tooltip=consider this initiative cost]It becomes harder as an individual to overpower the group for primary utility choice[/tooltip], so consolations may occur. However, this gets worse as more votes are coming in. Effectively, the number of choices diminishes as votes come in. Take an example poll:
5 \n 5 \n
6 ||Supreme Isles||3|| 6 ||Name||Voters||Initiative Cost||
7 ||Titan Duel||1|| 7 ||Supreme Isles||3||0||
8 ||Vauban||2|| 8 ||Titan Duel||1||2||
9 ||Redgreen||0|| 9 ||Vauban||2||1||
10 ||Total votes||6/10|| 10 ||Redgreen||0||3||
11 ||Total votes||6/10|| - ||
11 \n 12 \n
12 Here, the real choices unless you have 2 extra votes lying around (eg: with voting blocks using clan members) are Supreme Isles or Vauban. Assuming that these votes are unwilling to vote otherwise, the force necessary to get Redgreen would be 100% of the remaining votes (which is likely to be perceived as impossible). So, secondary utility choices or even compromises may have to be made. Titanduel may be obtainable if you vote and hope to seed it, but it is less likely to be obtained than Vauban. So some people may vote for Vauban just to avoid Supreme Isles. Does this mean that Vauban is well designed or that people want to play Vauban? Does this mean that Titanduel is a bad map? 13 Here, the real choices unless you have 2 extra votes lying around (eg: with voting blocks using clan members) are Supreme Isles or Vauban. Assuming that these votes are unwilling to vote otherwise, the force necessary to get Redgreen would be 100% of the remaining votes (which is likely to be perceived as impossible). So, secondary utility choices or even compromises may have to be made. Titanduel may be obtainable if you vote and hope to seed it, but it is less likely to be obtained than Vauban. So some people may vote for Vauban just to avoid Supreme Isles. Does this mean that Vauban is well designed or that people want to play Vauban? Does this mean that Titanduel is a bad map?
13 \n 14 \n
14 No. You cannot make this assumption based on poll results. All maps must be available and players should not be able to obtain the voting statistics of any of the maps in order to know which maps are popular amongst all players. Otherwise, you may see compromise to avoid a perceived negative utility situation. 15 No. You cannot make this assumption based on poll results. All maps must be available and players should not be able to obtain the voting statistics of any of the maps in order to know which maps are popular amongst all players. Otherwise, you may see compromise to avoid a perceived negative utility situation.