1 |
[quote]Energy produced and metal overdrive
|
1 |
[quote]Energy produced and metal overdrive
|
2 |
Energy
|
2 |
Energy
|
3 |
225E/s
|
3 |
225E/s
|
4 |
Overdrive
|
4 |
Overdrive
|
5 |
9.5M/s[/quote]
|
5 |
9.5M/s[/quote]
|
6 |
How much overdrive produces depends on the metal extractors in the grid and other generators already pumping energy. Pumping a singularity's worth of energy into a single +2 mex will produce an extra +7.5 income. Putting the same energy into two +2 mexes will produce an extra +10.6 income. Putting it into a single +4 mex will produce an extra +15. Two singularities' worth of energy in the single +4 mex will produce +10.6 per singu.
|
6 |
How much overdrive produces depends on the metal extractors in the grid and other generators already pumping energy. Pumping a singularity's worth of energy into a single +2 mex will produce an extra +7.5 income. Putting the same energy into two +2 mexes will produce an extra +10.6 income. Putting it into a single +4 mex will produce an extra +15. Two singularities' worth of energy in the single +4 mex will produce +10.6 per singu.
|
7 |
\n
|
7 |
\n
|
8 |
[quote]
|
8 |
[quote]
|
9 |
115 Windgens
|
9 |
115 Windgens
|
10 |
110 to 290E/s
|
10 |
110 to 290E/s
|
11 |
[/quote]
|
11 |
[/quote]
|
12 |
The
minimum
could
be
less
than
that,
depending
on
the
map.
Windgens
at
high
altitudes
have
higher
minimums,
but
those
near
sea
level
have
0
minimum.
The
highest
minimum
you
can
reach
is
1.
0
per
windgen
and
the
max
is
always
2.
5.
|
12 |
The
minimum
could
be
less
than
that,
depending
on
the
altitude
(
and
indirectly
the
map
-
some
maps
don't
have
high
altitudes
at
all)
.
Windgens
at
high
altitudes
have
higher
minimums,
but
those
near
sea
level
have
0
minimum.
The
highest
minimum
you
can
reach
is
1.
0
per
windgen
and
the
max
is
always
2.
5.
|
13 |
\n
|
13 |
\n
|
14 |
[quote]16 Solar plants are required to match the income of a fusion reactor.[/quote]
|
14 |
[quote]16 Solar plants are required to match the income of a fusion reactor.[/quote]
|
15 |
Solars are +2 and a Fusion is +35 so you need 17½.
|
15 |
Solars are +2 and a Fusion is +35 so you need 17½.
|
16 |
\n
|
16 |
\n
|
17 |
[quote]The weak side (of windgens) is that as soon as they are built, they can be destroyed due to how fragile they are[/quote]
|
17 |
[quote]The weak side (of windgens) is that as soon as they are built, they can be destroyed due to how fragile they are[/quote]
|
18 |
Everything can be destroyed as soon as it is built, not just windgens. Everything can also be destroyed before it is fully built too, so singularity isn't much better off for not being finished early. Note that a windgen's worth of singularity has less health (35) compared to a windgen (130).
|
18 |
Everything can be destroyed as soon as it is built, not just windgens. Everything can also be destroyed before it is fully built too, so singularity isn't much better off for not being finished early. Note that a windgen's worth of singularity has less health (35) compared to a windgen (130).
|
19 |
\n
|
19 |
\n
|
20 |
Also note that 35 metal's worth of windgen already contributes energy (and thus metal) while 35m worth of singularity is just a 1% nanoframe which contributes nothing, so finishing in steps is an advantage.
|
20 |
Also note that 35 metal's worth of windgen already contributes energy (and thus metal) while 35m worth of singularity is just a 1% nanoframe which contributes nothing, so finishing in steps is an advantage.
|