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ZERO-K Energectic Economic System study.

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Date Editor Before After
4/26/2020 1:15:55 AMPLrankAdminSprung before revert after revert
4/26/2020 1:15:18 AMPLrankAdminSprung before revert after revert
4/26/2020 1:14:59 AMPLrankAdminSprung before revert after revert
Before After
1 [quote]Energy produced and metal overdrive 1 [quote]Energy produced and metal overdrive
2 Energy 2 Energy
3 225E/s 3 225E/s
4 Overdrive 4 Overdrive
5 9.5M/s[/quote] 5 9.5M/s[/quote]
6 How much overdrive produces depends on the metal extractors in the grid and other generators already pumping energy. Pumping a singularity's worth of energy into a single +2 mex will produce an extra +7.5 income. Putting the same energy into two +2 mexes will produce an extra +10.6 income. Putting it into a single +4 mex will produce an extra +15. Two singularities' worth of energy in the single +4 mex will produce +10.6 per singu. 6 How much overdrive produces depends on the metal extractors in the grid and other generators already pumping energy. Pumping a singularity's worth of energy into a single +2 mex will produce an extra +7.5 income. Putting the same energy into two +2 mexes will produce an extra +10.6 income. Putting it into a single +4 mex will produce an extra +15. Two singularities' worth of energy in the single +4 mex will produce +10.6 per singu.
7 \n 7 \n
8 [quote] 8 [quote]
9 115 Windgens 9 115 Windgens
10 110 to 290E/s 10 110 to 290E/s
11 [/quote] 11 [/quote]
12 The minimum could be less than that, depending on the map. Windgens at high altitudes have higher minimums, but those near sea level have 0 minimum. The highest minimum you can reach is 1. 0 per windgen and the max is always 2. 5. 12 The minimum could be less than that, depending on the altitude ( and indirectly the map - some maps don't have high altitudes at all) . Windgens at high altitudes have higher minimums, but those near sea level have 0 minimum. The highest minimum you can reach is 1. 0 per windgen and the max is always 2. 5.
13 \n 13 \n
14 [quote]16 Solar plants are required to match the income of a fusion reactor.[/quote] 14 [quote]16 Solar plants are required to match the income of a fusion reactor.[/quote]
15 Solars are +2 and a Fusion is +35 so you need 17½. 15 Solars are +2 and a Fusion is +35 so you need 17½.
16 \n 16 \n
17 [quote]The weak side (of windgens) is that as soon as they are built, they can be destroyed due to how fragile they are[/quote] 17 [quote]The weak side (of windgens) is that as soon as they are built, they can be destroyed due to how fragile they are[/quote]
18 Everything can be destroyed as soon as it is built, not just windgens. Everything can also be destroyed before it is fully built too, so singularity isn't much better off for not being finished early. Note that a windgen's worth of singularity has less health (35) compared to a windgen (130). 18 Everything can be destroyed as soon as it is built, not just windgens. Everything can also be destroyed before it is fully built too, so singularity isn't much better off for not being finished early. Note that a windgen's worth of singularity has less health (35) compared to a windgen (130).
19 \n 19 \n
20 Also note that 35 metal's worth of windgen already contributes energy (and thus metal) while 35m worth of singularity is just a 1% nanoframe which contributes nothing, so finishing in steps is an advantage. 20 Also note that 35 metal's worth of windgen already contributes energy (and thus metal) while 35m worth of singularity is just a 1% nanoframe which contributes nothing, so finishing in steps is an advantage.