1 |
@Licho - do bubbles show anything other than ally chat? I haven't used them in a while. It seems like "We're being attacked!" notifications and "units given" and similar notifications belong in bubbles.
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1 |
@Licho - do bubbles show anything other than ally chat? I haven't used them in a while. It seems like "We're being attacked!" notifications and "units given" and similar notifications belong in bubbles.
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2 |
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3 |
@Skasi
-
we
need
a
button
for
drawing
just
to
make
it
discoverable,
same
as
why
whe
have
a
button
for
the
gesture
menu.
A
button
that,
after
you
click
it,
you
functionally
have
"~"
held
down
until
you
either
release
a
mouse-button
or
double-click,
with
a
tooltip
explaining
that
"~"
is
draw.
To
help
the
player
find
the
hotkey
when
they
forget
it.
|
3 |
@Skasi
-
we
need
a
button
for
drawing
just
to
make
it
discoverable,
same
as
why
whe
have
a
button
for
the
gesture
menu.
A
button
that,
after
you
click
it,
you
functionally
have
"~"
held
down
until
you
either
release
a
mouse-button
or
double-click,
with
a
tooltip
explaining
that
"~"
is
draw.
To
help
the
player
learn
the
the
hotkey
or
rediscover
it
when
they
forget
it.
|
4 |
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4 |
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5 |
@Frog - perhaps the thing to do with gesture menu is to make the menu items conventional buttons that you click instead of opening-up the sub-menu on hover. That is, click the "defense" button to open the defense submenu, don't have it move around and navigate auotmatically with the mouse. This would allow mouse navigation without making mouse-usage cause *accidental* navigation. It wouldn't be as fast as the gesture-mode, but there are hotkeys for fast usage.
|
5 |
@Frog - perhaps the thing to do with gesture menu is to make the menu items conventional buttons that you click instead of opening-up the sub-menu on hover. That is, click the "defense" button to open the defense submenu, don't have it move around and navigate auotmatically with the mouse. This would allow mouse navigation without making mouse-usage cause *accidental* navigation. It wouldn't be as fast as the gesture-mode, but there are hotkeys for fast usage.
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6 |
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6 |
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7 |
I don't like the idea of bolting grid-hotkeys onto the bottom unit menu, unless the gesture menu itself is deprecated. It strikes me as redundant to have two different ways to do hotkeys. I've outlined an idea for putting *everything* into gesture menus in another post.
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7 |
I don't like the idea of bolting grid-hotkeys onto the bottom unit menu, unless the gesture menu itself is deprecated. It strikes me as redundant to have two different ways to do hotkeys. I've outlined an idea for putting *everything* into gesture menus in another post.
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8 |
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8 |
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9 |
http://zero-k.info/Forum/Thread/2194
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9 |
http://zero-k.info/Forum/Thread/2194
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10 |
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10 |
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11 |
Also, the map tooltip is the worst possible place to put setting information. That's *not* what tooltips are for.
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11 |
Also, the map tooltip is the worst possible place to put setting information. That's *not* what tooltips are for.
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12 |
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12 |
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