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Metal doodads should be removed competitive maps

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Date Editor Before After
4/13/2020 6:05:37 AMUSranknop before revert after revert
Before After
1 Maybe op is referring to @B871398 1 Maybe op is referring to @B871398
2 \n 2 \n
3 On this map the metal features are especially tiny and impossible to see during deployment when zoomed out, I never would have noticed if not for replay vision of Dregs sucking them up with Wasps. There's thousands of metal out there in scattered clusters. After game starts and a con is selected, some of the metal features are invisible when zoomed all the way out. 3 On this map the metal features are especially tiny and impossible to see during deployment when zoomed out, I never would have noticed if not for replay vision of Dregs sucking them up with Wasps. There's thousands of metal out there in scattered clusters. Even after game starts and a con is selected to highlight, some of the metal features disappear when zoomed all the way out.
4 \n 4 \n
5 Whatever you think of the mechanic, the execution of these rocks is bad. 5 Whatever you think of the mechanic, the execution of these rocks is bad.
6 \n 6 \n
7 Reclaimable metal features don't have consistent visuals across maps beyond the "flashes when a con is selected". If this is going to be part of ZK, having some prefabs with consistent visuals would make it a lot more obvious what's going on (think green tiberium field or clump of blue minerals). Otherwise this map probably works fine if the metal features are scaled up or just deleted for now. 7 Reclaimable metal features don't have consistent visuals across maps beyond the "flashes when a con is selected". If this is going to be part of ZK, having some prefabs with consistent visuals would make it a lot more obvious what's going on (think green tiberium field or clump of blue minerals). Otherwise this map probably works fine if the metal features are scaled up or just deleted for now.