1 |
Maybe op is referring to @B871398
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1 |
Maybe op is referring to @B871398
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2 |
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2 |
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3 |
On
this
map
the
metal
features
are
especially
tiny
and
impossible
to
see
during
deployment
when
zoomed
out,
I
never
would
have
noticed
if
not
for
replay
vision
of
Dregs
sucking
them
up
with
Wasps.
There's
thousands
of
metal
out
there
in
scattered
clusters.
After
game
starts
and
a
con
is
selected,
some
of
the
metal
features
are
invisible
when
zoomed
all
the
way
out.
|
3 |
On
this
map
the
metal
features
are
especially
tiny
and
impossible
to
see
during
deployment
when
zoomed
out,
I
never
would
have
noticed
if
not
for
replay
vision
of
Dregs
sucking
them
up
with
Wasps.
There's
thousands
of
metal
out
there
in
scattered
clusters.
Even
after
game
starts
and
a
con
is
selected
to
highlight,
some
of
the
metal
features
disappear
when
zoomed
all
the
way
out.
|
4 |
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4 |
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5 |
Whatever you think of the mechanic, the execution of these rocks is bad.
|
5 |
Whatever you think of the mechanic, the execution of these rocks is bad.
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6 |
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6 |
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7 |
Reclaimable metal features don't have consistent visuals across maps beyond the "flashes when a con is selected". If this is going to be part of ZK, having some prefabs with consistent visuals would make it a lot more obvious what's going on (think green tiberium field or clump of blue minerals). Otherwise this map probably works fine if the metal features are scaled up or just deleted for now.
|
7 |
Reclaimable metal features don't have consistent visuals across maps beyond the "flashes when a con is selected". If this is going to be part of ZK, having some prefabs with consistent visuals would make it a lot more obvious what's going on (think green tiberium field or clump of blue minerals). Otherwise this map probably works fine if the metal features are scaled up or just deleted for now.
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