1 |
it's moreso the units used with it than the lobster tbh. scallops needed a nerf for a long time because of what would of been a efficient counter gets laughed at when combined with lobsters, meaning, if both units were in close proxy one severely outdoes the other.
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1 |
it's moreso the units used with it than the lobster tbh. scallops needed a nerf for a long time because of what would of been a efficient counter gets laughed at when combined with lobsters, meaning, if both units were in close proxy one severely outdoes the other.
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3 |
an
example:
a
single
siren
VS
2
scallops+a
single
lobster,
at
equal
cost,
scallops
would
outdo
them
quite
easily
with
their
weakness
of
range
being
circumvented
through
lobsters.
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3 |
an
example:
a
single
siren
VS
2
scallops+a
single
lobster,
at
equal
cost,
scallops
would
outdo
them
quite
easily
with
their
weakness
of
range
being
circumvented
through
lobsters.
the
3
second
reload
and
the
laughable
direct
damage
the
siren
does,
although
AoE
and
push-able
when
used
in
water,
the
scallops
have
probably
fragged
the
thing
before
it
can
fire
again,
and
even
if
it
did,
it
wouldn't
be
enough!
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