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[quote]that is the kind of thinking that gave us the blastwing...[/quote]
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[quote]that is the kind of thinking that gave us the blastwing...[/quote]
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You are going to have to elaborate on that.
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You are going to have to elaborate on that.
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They way i see the blastwing analogy, this is a situation where you need more cost in "pickets" (3 venom) to stop an attack by "blastwings" (2 lobster). I am suggesting to make "pickets" very slightly better at stopping "blastwings" (so that 2 venom are needed rather than 3), to which you counter that nope, [u]nothing[/u] should be able to cost-effectively stop the "blastwing"?
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They way i see the blastwing analogy, this is a situation where you need more cost in "pickets" (3 venom) to stop an attack by "blastwings" (2 lobster). I am suggesting to make "pickets" very slightly better at stopping "blastwings" (so that 2 venom are needed rather than 3), to which you counter that nope, [u]nothing[/u] should be able to cost-effectively stop the "blastwing"?
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Meanwhile @Senaven seems to think that having to use more than zero venom is already unfair.
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Meanwhile @Senaven seems to think that having to use more than zero venom is already unfair.
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Thinking
out
of
the
box,
a
well-placed
Widow
could
also
work
i
guess.
But
its
much
smaller
range
means
being
able
to
place
it
perf3ctlt,
which
is
unrealistic.
|
8 |
Thinking
out
of
the
box,
a
well-placed
Widow
could
also
work
i
guess.
But
its
much
smaller
range
means
being
able
to
place
it
perfectly,
which
is
unrealistic.
|