1 |
I like that new players can just jump straight in and really hate the idea of new players being blocked from multiplayer or having units restricted.
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1 |
I like that new players can just jump straight in and really hate the idea of new players being blocked from multiplayer or having units restricted.
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2 |
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2 |
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3 |
Your average 12-a-side lobsterpot might have one or two players who won't contribute anything useful unless given some guidance, but that's not too high a number.
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3 |
Your average 12-a-side lobsterpot might have one or two players who won't contribute anything useful unless given some guidance, but that's not too high a number.
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4 |
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4 |
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5 |
I
have
more
of
a
problem
with
the
majority
of
players
with
30-300
games
who
just
aren't
responsive
and
don't
cooperate
than
with
the
guy
with
only
5
games
under
his
belt.
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5 |
I
have
more
of
a
problem
with
the
majority
of
players
with
30-300
games
who
just
aren't
responsive
and
don't
cooperate
than
with
the
guy
with
only
5
games
under
his
belt
making
storages.
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6 |
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6 |
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7 |
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7 |
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8 |
Don't the splash screens already display the important points like storage and build power? (I learnt quite a bit from those)
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8 |
Don't the splash screens already display the important points like storage and build power? (I learnt quite a bit from those)
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9 |
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10 |
@TinySpider : You can and should teach players the game in-game. Getting a new person enjoying and playing zero k is far more important than any individual game. I'll happily lose ten pots in a row if it means a new player is instructed and made to feel welcome.
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