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>Units need to be recognizable at a high zoom level.
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>Units need to be recognizable at a high zoom level.
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Textures can do much of this. Giving it big blocks of monotone colors (maybe teamcolors? Maybe solid white?) can separate it from other units.
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Textures can do much of this. Giving it big blocks of monotone colors (maybe teamcolors? Maybe solid white?) can separate it from other units.
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Goli, for example, stands out because it's got two giant white stripes running down each side. If it weren't for those, it could be confused with Reaper, which has a solid white stripe running down the middle.
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Goli, for example, stands out because it's got two giant white stripes running down each side. If it weren't for those, it could be confused with Reaper, which has a solid white stripe running down the middle.
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Lastly, the Camo pattern is TOO good. It blurs the edges and makes it hard to focus on: exactly what camo is DESIGNED to do. We need to replace camo with solid pieces. It will make the unit more recognizable and less of a big blurry mess.
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Quick mockup from my work computer. I had to use a trackpad to do it, so don't make fun:
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Quick mockup from my work computer. I had to use a trackpad to do it, so don't make fun:
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http://imgur.com/dgbCd
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http://imgur.com/dgbCd
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