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Predator

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Date Editor Before After
4/13/2012 8:16:35 PMUSrankAntelope before revert after revert
Before After
1 >Units need to be recognizable at a high zoom level. 1 >Units need to be recognizable at a high zoom level.
2 \n 2 \n
3 Textures can do much of this. Giving it big blocks of monotone colors (maybe teamcolors? Maybe solid white?) can separate it from other units. 3 Textures can do much of this. Giving it big blocks of monotone colors (maybe teamcolors? Maybe solid white?) can separate it from other units.
4 \n 4 \n
5 Goli, for example, stands out because it's got two giant white stripes running down each side. If it weren't for those, it could be confused with Reaper, which has a solid white stripe running down the middle. 5 Goli, for example, stands out because it's got two giant white stripes running down each side. If it weren't for those, it could be confused with Reaper, which has a solid white stripe running down the middle.
6 \n 6 \n
7 Lastly, the Camo pattern is TOO good. It blurs the edges and makes it hard to focus on: exactly what camo is DESIGNED to do. We need to replace camo with solid pieces. It will make the unit more recognizable and less of a big blurry mess.
8 \n
7 Quick mockup from my work computer. I had to use a trackpad to do it, so don't make fun: 9 Quick mockup from my work computer. I had to use a trackpad to do it, so don't make fun:
8 \n 10 \n
9 http://imgur.com/dgbCd 11 http://imgur.com/dgbCd