1 |
I didn't see the above post before making the next version unfortunately. The feature names have been fixed though. The feature reclaim values are as I intended them; I felt like I needed to stick a bunch of features on the map to make the aesthetics work but wasn't looking to make White Rabbit Mk2 in terms of how they affect gameplay. (I believe something did change recently about how ZK handles reclaim values on features though.)
|
1 |
I didn't see the above post before making the next version unfortunately. The feature names have been fixed though. The feature reclaim values are as I intended them; I felt like I needed to stick a bunch of features on the map to make the aesthetics work but wasn't looking to make White Rabbit Mk2 in terms of how they affect gameplay. (I believe something did change recently about how ZK handles reclaim values on features though.)
|
2 |
\n
|
2 |
\n
|
3 |
After
some
playtesting
I
might
think
about
moving
the
mex
around,
at
which
point
I
could
shuffle
the
mex
features
around
also.
I
like
the
readability
of
the
round
ones
(
especially
on
a
map
as
visually
noisy
as
this)
but
they
are
a
bit
monotonous.
|
3 |
After
some
playtesting
I
might
think
about
moving
the
mex
around,
at
which
point
I
could
shuffle
the
mex
features
around
also.
I
like
the
readability
of
the
round
ones
(
especially
on
a
map
as
visually
noisy
as
this)
but
they
are
a
bit
monotonous.
In
the
new
version
(
at
any
rate)
mex/geos
are
visible
on
the
minimap
when
economy
view
is
enabled;
I
don't
know
how
strongly
I
feel
about
making
them
visible
at
all
when
economy
view
is
disabled.
|
4 |
\n
|
4 |
\n
|
5 |
The sparsity of metal spots at the "back" of each team's main landmass is intentional also; due to the deep water (which allows a shipfac to be made) putting mex there which would be vulnerable to hover/amph raids would further skew this map towards those factories. My hope is that with the metal distributed as it is, land factories are at least playable.
|
5 |
The sparsity of metal spots at the "back" of each team's main landmass is intentional also; due to the deep water (which allows a shipfac to be made) putting mex there which would be vulnerable to hover/amph raids would further skew this map towards those factories. My hope is that with the metal distributed as it is, land factories are at least playable.
|