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Looks like a big factor was that the Guard command @perikete2 was using is worse than useless most of the time. Causing units to follow another around rather than do anything sensible. Which is particularly bad for Fencer, which can't fire while moving.
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Looks like a big factor was that the Guard command @perikete2 was using is worse than useless most of the time. Causing units to follow another around rather than do anything sensible. Which is particularly bad for Fencer, which can't fire while moving.
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