1 |
[quote]...that's really an example of an end game solution being eliminated because "you should not be able to win by walking 70k in striders into your enemy base"[/quote]
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1 |
[quote]...that's really an example of an end game solution being eliminated because "you should not be able to win by walking 70k in striders into your enemy base"[/quote]
|
2 |
I do not think that was why Funnelweb was reworked. My recollection is that drone-Funnelweb mostly occupied one of two states:
|
2 |
I do not think that was why Funnelweb was reworked. My recollection is that drone-Funnelweb mostly occupied one of two states:
|
3 |
- useless if you didn't have enough of them, or
|
3 |
- useless if you didn't have enough of them, or
|
4 |
-
invalidated
all
other
units
if
you
*did*
have
enough
of
them;
|
4 |
-
invalidated
all
other
units
if
you
*did*
have
enough
of
them.
|
5 |
|
5 |
Several
attempts
to
balance
drone-Funnelweb
shifted
where
the
line
between
the
two
states
was
but
never
succeeded
in
opening
a
middle
ground
where
worthwhile
counterplay
on
either
side
could
take
place.
|
6 |
several attempts to balance them shifted where the line between the two states was but never succeeded in opening a middle ground where worthwhile counterplay on either side could take place.
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