| 1 | 
                    
                        
            Despite 
            many 
            changes 
            that 
            I 
            dislike,
             
            I 
            find 
            that 
            Google 
            has 
            done 
            a 
            good 
            job 
            of 
            replacing 
            quirks 
            by 
            actual 
            counterplay.
             
            ZK 
            used 
            to 
            (
            and 
            still 
            has)
             
            a 
            million 
            tricks 
            that 
            you 
            as 
            an 
            experienced 
            player 
            can 
            use 
            to 
            gain 
            an 
            advantage,
             
            many 
            of 
            which 
            either 
            lack 
            a 
            good 
            counter,
             
            are 
            undiscoverable 
            or 
            simply 
            unintuitive 
            to 
            a 
            learning 
            player.
             
            These 
            things 
            are 
            what 
            turns 
            me 
            off 
            on 
            many 
            other 
            games 
            that 
            I'm 
            less 
            experienced 
            in 
            (
            especially 
            all 
            those 
            beloved 
            old 
            school 
            rts!)
            .
             
            When 
            I 
            play 
            a 
            game 
            I 
            want 
            to 
            have 
            to 
            think 
            harder 
            to 
            get 
            better,
             
            not 
            spend 
            time 
            studying 
            builds.
             
            This 
            effectively 
            boils 
            down 
            to 
            the 
            depth 
            vs 
            complexity 
            argument 
            which 
            lead 
            to 
            removal 
            of 
            morph.
                     | 
                    1 | 
                    
                        
            Despite 
            many 
            changes 
            that 
            I 
            dislike,
             
            I 
            find 
            that 
            Google 
            has 
            done 
            a 
            good 
            job 
            of 
            replacing 
            quirks 
            by 
            actual 
            counterplay.
             
            ZK 
            used 
            to 
            (
            and 
            still 
            has)
             
            a 
            million 
            tricks 
            that 
            you 
            as 
            an 
            experienced 
            player 
            can 
            use 
            to 
            gain 
            an 
            advantage,
             
            many 
            of 
            which 
            either 
            lack 
            a 
            good 
            counter,
             
            are 
            undiscoverable 
            or 
            simply 
            unintuitive 
            to 
            a 
            learning 
            player.
             
            These 
            things 
            are 
            what 
            turns 
            me 
            off 
            on 
            many 
            other 
            games 
            that 
            I'm 
            less 
            experienced 
            in 
            (
            especially 
            all 
            those 
            beloved 
            old 
            school 
            rts!)
            .
             
            When 
            I 
            play 
            a 
            game 
            I 
            want 
            to 
            have 
            to 
            think 
            harder 
            to 
            get 
            better,
             
            not 
            spend 
            time 
            studying 
            builds.
             
            This 
            effectively 
            boils 
            down 
            to 
            the 
            depth 
            vs 
            complexity 
            argument 
            which 
            also 
            lead 
            to 
            removal 
            of 
            morph 
            and 
            simplification 
            of 
            terraform 
            UI.
                     |