1 |
Despite
many
changes
that
I
dislike,
I
find
that
Google
has
done
a
good
job
of
replacing
quirks
by
actual
counterplay.
ZK
used
to
(
and
still
has)
a
million
tricks
that
you
as
an
experienced
player
can
use
to
gain
an
advantage,
many
of
which
either
lack
a
good
counter,
are
undiscoverable
or
simply
unintuitive
to
a
learning
player.
These
things
are
what
turns
me
off
on
many
other
games
that
I'm
less
experienced
in
(
especially
all
those
beloved
old
school
rts!)
.
When
I
play
a
game
I
want
to
have
to
think
harder
to
get
better,
not
spend
time
studying
builds.
This
effectively
boils
down
to
the
depth
vs
complexity
argument
which
lead
to
removal
of
morph.
|
1 |
Despite
many
changes
that
I
dislike,
I
find
that
Google
has
done
a
good
job
of
replacing
quirks
by
actual
counterplay.
ZK
used
to
(
and
still
has)
a
million
tricks
that
you
as
an
experienced
player
can
use
to
gain
an
advantage,
many
of
which
either
lack
a
good
counter,
are
undiscoverable
or
simply
unintuitive
to
a
learning
player.
These
things
are
what
turns
me
off
on
many
other
games
that
I'm
less
experienced
in
(
especially
all
those
beloved
old
school
rts!)
.
When
I
play
a
game
I
want
to
have
to
think
harder
to
get
better,
not
spend
time
studying
builds.
This
effectively
boils
down
to
the
depth
vs
complexity
argument
which
also
lead
to
removal
of
morph
and
simplification
of
terraform
UI.
|