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if you have played Unreal Tournament:
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1 |
if you have played Unreal Tournament:
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2 |
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2 |
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3 |
Domination Game Mode.
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3 |
Domination Game Mode.
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4 |
There are markers placed all over the map. (most times in an uneven number).
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4 |
There are markers placed all over the map. (most times in an uneven number).
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5 |
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5 |
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6 |
* while you have a building/unit inside its radius (e.g. glaive-like, or even like a metal-spot so only one can "build on the spot"), and the enemey has not, it is owned by you.
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6 |
* while you have a building/unit inside its radius (e.g. glaive-like, or even like a metal-spot so only one can "build on the spot"), and the enemey has not, it is owned by you.
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7 |
* while you own this, it generated win-points for you
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7 |
* while you own this, it generated win-points for you
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8 |
* when one team has reached a certain point-level, you win.
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8 |
* when one team has reached a certain point-level, you win.
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9 |
* win-points are visible for everyone through UI (needs wupgettery?)
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9 |
* win-points are visible for everyone through UI (needs wupgettery?)
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10 |
* FFA also possible
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10 |
* FFA also possible
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11 |
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11 |
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12 |
############
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12 |
############
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13 |
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13 |
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14 |
i
also
liked
the
"assault"
game
mode
in
UT,
where
2
teams
have
different
tasks.
e.
g.
defend
a
position,
and
the
other
one
assault
it
(
there
were
more
if
i
recall,
e.
g.
stop
a
train
etc)
.
2
rounds
are
played,
with
switching
roles.
time
limit
for
each
round.
very
map-specific
conditions
to
achive
objectives
in
a
certain
order
to
assault.
like
'destroy
A
so
B
gets
accessable',
bring
a
unit
to
B
and
a
teleporter
is
functioning
etc.
the
win
condition
is,
who
can
make
more
objectives
and
how
fast.
|
14 |
i
also
liked
the
"assault"
game
mode
in
UT,
where
2
teams
have
different
tasks.
e.
g.
defend
a
position,
and
the
other
one
assault
it
(
there
were
more
if
i
recall,
e.
g.
stop
a
train
etc)
.
2
rounds
are
played,
with
switching
roles.
time
limit
for
each
round.
very
map-specific
conditions
to
achive
objectives
in
a
certain
order
to
assault.
like
'destroy
A
so
B
gets
accessable',
bring
a
unit
to
B
and
a
teleporter
C
is
functioning
etc.
the
win
condition
is,
who
can
make
more
objectives
and
how
fast.
|
15 |
\n
|
15 |
\n
|
16 |
i do not know if this is possible in ZK, it sounds like a mission and would be very map-specific. but for a shooter, it really grided my gears.
|
16 |
i do not know if this is possible in ZK, it sounds like a mission and would be very map-specific. but for a shooter, it really grided my gears.
|