Loading...
  OR  Zero-K Name:    Password:   

Post edit history

a weird case of AI confiscating another AIs assets

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
3/29/2020 2:30:18 PMUAranklamer before revert after revert
Before After
1 Players can share and merge, so can AI. 1 Players can share and merge, so can AI.
2 An option that allows merging of nearby easy AIs ([i]true[/i] by default): {{{...\Zero-K\AI\Skirmish\DevCircuitAIEasy32\stable\AIOptions.lua -> comm_merge}}} 2 An option that allows merging of nearby easy AIs ([i]true[/i] by default): {{{...\Zero-K\AI\Skirmish\DevCircuitAIEasy32\stable\AIOptions.lua -> comm_merge}}}
3 Merging is for performance but also it prevents AIs from blocking each other on start. 3 Merging is for performance but also it prevents AIs from blocking each other on start.
4 \n
5 EDIT: screenshot of the start of the game could help to determine if there's a bug or AIs were indeed too close (like all starting near same mex spot).