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[quote]You called an offensive resign vote to block the enemy team from resigning. They might then think 'screw you' and not resign after it expires.[/quote]
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[quote]You called an offensive resign vote to block the enemy team from resigning. They might then think 'screw you' and not resign after it expires.[/quote]
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At the point in which the "offensive" resign vote was casted, the commander already buried itself. This was a very deliberate attempt at dragging on the game and in no way shape or form did north attempt a resignation vote at the time nor were they blocked as @noobula here could have /spectator and ended the game.
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At the point in which the "offensive" resign vote was casted, the commander already buried itself. This was a very deliberate attempt at dragging on the game and in no way shape or form did north attempt a resignation vote at the time nor were they blocked as @noobula here could have /spectator and ended the game.
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At the time of the resign vote, I wanted the game to end very clearly. This is a behavior left over from all the numerous other times I have been stuck having to hunt down the last enemy unit.
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At the time of the resign vote, I wanted the game to end very clearly. This is a behavior left over from all the numerous other times I have been stuck having to hunt down the last enemy unit.
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[quote]The general counter to this is Raven and an Owl. When you really have the map there is no reason you can't spam out some Ravens.[/quote]
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[quote]The general counter to this is Raven and an Owl. When you really have the map there is no reason you can't spam out some Ravens.[/quote]
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This takes time. At the time, I had 42 m/sec roughly. To end the game, it would have taken roughly 2,350m or 56 seconds of additional play time using the "general counter". Does hunting down this last unit provide me with satisfaction or enjoyment? No. Had my tool set not been gimped by the latest patch, this would have been resolved within 5 seconds.
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This takes time. At the time, I had 42 m/sec roughly. To end the game, it would have taken roughly 2,350m or 56 seconds of additional play time using the "general counter". Does hunting down this last unit provide me with satisfaction or enjoyment? No. Had my tool set not been gimped by the latest patch, this would have been resolved within 5 seconds.
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[quote]People can prolong games similarly using all sorts of tricks. A single mechanic isn't at fault.[/quote]
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[quote]People can prolong games similarly using all sorts of tricks. A single mechanic isn't at fault.[/quote]
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I don't care for the "other tricks" as in this instance the mechanic at fault for prolonging this game was terraform.
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I don't care for the "other tricks" as in this instance the mechanic at fault for prolonging this game was terraform.
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[quote]"dragged on" means two minutes? I'm not going to watch a longer replay for two minutes.[/quote]
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[quote]"dragged on" means two minutes? I'm not going to watch a longer replay for two minutes.[/quote]
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2 minutes of dealing with a buried commander is ridiculous compared to the 17 minute runtime. This equates to roughly 10% of this match being "kill the last enemy unit".
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2 minutes of dealing with a buried commander is ridiculous compared to the 17 minute runtime. This equates to roughly 10% of this match being "kill the last enemy unit".
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This game was very over at the first resign call (roughly 12 minutes in). Noobula very demonstrably attempted to drag on the game on purpose here being the only one with units left.
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This game was very over at the first resign call (roughly 12 minutes in). Noobula very demonstrably attempted to drag on the game on purpose here being the only one with units left.
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Edit:
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Edit:
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[quote]Funnelweb can make Urchin, as can all constructors. You had two Funnelwebs in the area for a while.[/quote]
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[quote]Funnelweb can make Urchin, as can all constructors. You had two Funnelwebs in the area for a while.[/quote]
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Urchins are notoriously unreliable for beating up crap that's buried in a 1x1 spot. That would require [u]terraforming[/u] a little area next to the comm to get the torpedos to fire.
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Urchins are notoriously unreliable for beating up crap that's buried in a 1x1 spot. That would require [u]terraforming[/u] a little area next to the comm to get the torpedos to fire.
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@noobula
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[spoiler]
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[quote]I think I know why I was pissed.
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I was just watching my teammate and it is clear they arent doing so well.
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Instead of monologue-ing at them about what I think they should do I just internalized all my rage.
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Then I watch them get killed one by one and my tanks are too slow to help.
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I was thinking, may be I could be the last to die instead of the noob hiding in the corner, like a small victory in a way.
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And yeah I am an asshole... sorry.
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[/quote]
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I appreciate the apology. I'll admit my reaction after the game was over was also heated and I was a bit of a dick. I was also an asshole calling you names. I don't exactly know what was going on on your end at the time, but I can see why you were angry at the scorcher spam now, given the information provided. PM me later, we can talk about it.[/spoiler]
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