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Zero-K v1.8.3.2 - Tank Raiders and Commander Diversity

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Date Editor Before After
3/18/2020 1:12:52 PMAUrankAdminGoogleFrog before revert after revert
Before After
1 Dagger is really easy to overdo. The Fencer nerf is small and Scorcher has a buff so we will see. The Tank raiders could be completely out of wack so perhaps you'll get Tank mirrors instead! 1 Dagger is really easy to overdo. The Fencer nerf is small and Scorcher has a buff so we will see. The Tank raiders could be completely out of wack so perhaps you'll get Tank mirrors instead! @Dregs is most of the power behind the Fencer and Dagger changes.
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3 I don't want to nerf terraform, but there is no good UI for burying and it is a fairly annoying mechanic. The limit is a 2D radius around the terraunit and is calculated such that enemy units can't be standing on the affected ground. With a nerf here we may be able to make terraform more powerful for utility. 3 I don't want to nerf terraform, but there is no good UI for burying and it is a fairly annoying mechanic. The limit is a 2D radius around the terraunit and is calculated such that enemy units can't be standing on the affected ground. With a nerf here we may be able to make terraform more powerful for utility.
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5 @psaniac perhaps if the holder did not have a direction. Otherwise, moving parts on units are cool and it is a bit jarring if they move instantly. Lobster also has the manualfire hotkey (D). 5 @psaniac perhaps if the holder did not have a direction. Otherwise, moving parts on units are cool and it is a bit jarring if they move instantly. Lobster also has the manualfire hotkey (D).