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Commander Power-Levels/uses

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Date Editor Before After
3/10/2020 4:42:30 AMAUrankAdminGoogleFrog before revert after revert
3/10/2020 4:41:19 AMAUrankAdminGoogleFrog before revert after revert
3/10/2020 4:40:53 AMAUrankAdminGoogleFrog before revert after revert
3/10/2020 4:40:28 AMAUrankAdminGoogleFrog before revert after revert
3/10/2020 4:37:47 AMAUrankAdminGoogleFrog before revert after revert
3/10/2020 4:37:26 AMAUrankAdminGoogleFrog before revert after revert
Before After
1 We talked about this on Discord and came up with these relatively conservative changes. In short: 1 We talked about this on Discord and came up with these relatively conservative changes. In short:
2 * Recon pays for jump with lower BP. 2 * Recon pays for jump with lower BP.
3 * Strike is faster. 3 * Strike is faster.
4 * Guardian has innate drones. 4 * Guardian has innate drones.
5 * Engineer is faster and has more BP. 5 * Engineer is faster and has more BP.
6 \n 6 \n
7 The drone change does not look conservative at all, but something is required to make Guardian more attractive than Strike. Without the drones, Strike with an Adv Health module is essentially Guardian with +30 regen and +400 health, for only 400 metal and one slot. Guardian requires three regen, and one health (for a total of 600 metal and four slots) to become as good as a Strike with Adv Health. The top-level Drone modules have a total value of 1600 metal, but I suspect drones are overpriced. 7 The drone change does not look conservative at all, but something is required to make Guardian more attractive than Strike. Without the drones, Strike with an Adv Health module is essentially Guardian with +30 regen and +400 health, for only 400 metal and one slot. Guardian requires three regen, and one health (for a total of 600 metal and four slots) to become as good as a Strike with Adv Health. The top-level Drone modules have a total value of 1600 metal, but I suspect drones are overpriced.
8 \n 8 \n
9 Since there is a lack of reliable sources for commander attributes I have written them out below. The attributes in red are changes, with the old values in brackets. 9 Since there is a lack of reliable sources for commander attributes I have written them out below. The attributes in red are changes, with the old values in brackets.
10 \n 10 \n
11 Strike: 11 Strike:
12 || Health || 4200/4200/4600/5200/5800/6400 || 12 || Health || 4200/4200/4600/5200/5800/6400 ||
13 || Speed || [color=red]43.5[/color] (40.5) || 13 || Speed || [color=red]43.5[/color] (40.5) ||
14 || Regen || [color=red]5/5/10/16/25/35[/color] (5/5/12.5/20/27.5/35) || 14 || Regen || [color=red]5/5/10/16/25/35[/color] (5/5/12.5/20/27.5/35) ||
15 || BP || 10 || 15 || BP || 10 ||
16 || Build Range || 144 || 16 || Build Range || 144 ||
17 \n 17 \n
18 Guardian: 18 Guardian:
19 || Health || 4400/4400/5000/5700/6600/7600 || 19 || Health || 4400/4400/5000/5700/6600/7600 ||
20 || Speed || 40.5 || 20 || Speed || 40.5 ||
21 || Regen || 5 || 21 || Regen || 5 ||
22 || Light Drones || [color=red]1/1/2/2/3/3[/color] || 22 || Light Drones || [color=red]1/1/2/2/3/3[/color] ||
23 || Heavy Drones || [color=red]0/0/0/1/1/2[/color] || 23 || Heavy Drones || [color=red]0/0/0/1/1/2[/color] ||
24 || BP || 10 || 24 || BP || 10 ||
25 || Build Range || 144 || 25 || Build Range || 144 ||
26 \n 26 \n
27 Support: 27 Support:
28 || Health || 3800/3800/4000/4300/4600/5000|| 28 || Health || 3800/3800/4000/4300/4600/5000||
29 || Speed || [color=red]39[/color] (36) || 29 || Speed || [color=red]39[/color] (36) ||
30 || Regen || 5 || 30 || Regen || 5 ||
31 || BP || [color=red]12/14/16/18/21/24[/color] (10/12/14/16/18/20) || 31 || BP || [color=red]12/14/16/18/21/24[/color] (10/12/14/16/18/20) ||
32 || Build Range || 232/232/244/256/268/280 || 32 || Build Range || 232/232/244/256/268/280 ||
33 \n 33 \n
34 Recon: 34 Recon:
35 || Health || 3250/3250/3400/3600/3800/4000|| 35 || Health || 3250/3250/3400/3600/3800/4000||
36 || Speed || [color=red]43. 5[/color] ( 43. 5) || 36 || Speed || 43. 5 ||
37 || Regen || 5 || 37 || Regen || 5 ||
38 || BP || [color=red]8[/color] (10) || 38 || BP || [color=red]8[/color] (10) ||
39 || Build Range || 144 || 39 || Build Range || 144 ||
40 \n 40 \n
41 Some things to note while comparing commanders: 41 Some things to note while comparing commanders:
42 || Module || Cost || Effect || Penalty || 42 || Module || Cost || Effect || Penalty ||
43 || Regen || 150 || +10 || -100 HP || 43 || Regen || 150 || +10 || -100 HP ||
44 || Health || 150 || +600|| || 44 || Health || 150 || +600|| ||
45 || Adv Health || 400 || +1600 || [color=red]-3[/color] (-10%) speed || 45 || Adv Health || 400 || +1600 || [color=red]-3[/color] (-10%) speed ||
46 || Speed || 150 || [color=red]+3[/color] (+8%)|| || 46 || Speed || 150 || [color=red]+3[/color] (+8%)|| ||
47 || BP || 150 || +4 || || 47 || BP || 150 || +4 || ||
48 \n 48 \n
49 Other changes: 49 Other changes:
50 || Module || Cost || Effect || Penalty || 50 || Module || Cost || Effect || Penalty ||
51 || Range || 150 || +10% || [color=red]-1[/color] (-2.5%) speed || 51 || Range || 150 || +10% || [color=red]-1[/color] (-2.5%) speed ||
52 || Damage|| 150 || +7.5% || [color=red]-1[/color] (-2.5%) speed || 52 || Damage|| 150 || +7.5% || [color=red]-1[/color] (-2.5%) speed ||
53 || Cloak || 400 || Cloaking || [color=red]-8[/color] speed || 53 || Cloak || 400 || Cloaking || [color=red]-8[/color] speed ||
54 * Light Drone rebuild delay 15s -> 12s 54 * Light Drone rebuild delay 15s -> 12s
55 * Heavy Drone rebuild delay 25s -> 18s 55 * Heavy Drone rebuild delay 25s -> 18s