1 |
I think the whole custom commander shenanigans are somewhat at odds with the rest of the game's design. For example, a major problem with them is that you can't look at a commander and know what upgrades they have. However, every other unit in the game has its behavior completely predictable if you're familiar with them. Given how quickly Zero-K matches develop and turn around, this obscurity can decide games and add an unfortunate layer of guessing to it.
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1 |
I think the whole custom commander shenanigans are somewhat at odds with the rest of the game's design. For example, a major problem with them is that you can't look at a commander and know what upgrades they have. However, every other unit in the game has its behavior completely predictable if you're familiar with them. Given how quickly Zero-K matches develop and turn around, this obscurity can decide games and add an unfortunate layer of guessing to it.
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2 |
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2 |
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3 |
As much as I am a fan of custom units, maybe it would be best if the commanders had linear, non-custom upgrade paths.
|
3 |
As much as I am a fan of custom units, maybe it would be best if the commanders had linear, non-custom upgrade paths.
|
4 |
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4 |
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5 |
As
far
as
commander
balance
goes,
I
agree
that
recon
is
by
far
the
best
atm,
specially
since
everyone
seems
to
agree
that
high-level
commanders
are
a
waste
of
metal
and
only
useful
for
cheese/troll
tactics.
|
5 |
As
far
as
commander
balance
goes,
I
agree
that
recon
is
by
far
the
best
atm,
specially
since
everyone
seems
to
agree
that
high-level
commanders
are
a
waste
of
metal
and
only
useful
for
cheese/troll
tactics.
Which
means
that
all
the
fancy
upgrades
the
others
can
get
are
irrelevant.
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|
6 |
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7 |
The only module which might be worth picking another commander over, I think, is lazarus device.
|
6 |
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|
8 |
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