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Commander Power-Levels/uses

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Date Editor Before After
3/10/2020 2:25:34 AMBRrankManored before revert after revert
3/10/2020 2:23:54 AMBRrankManored before revert after revert
Before After
1 I think the whole custom commander shenanigans are somewhat at odds with the rest of the game's design. For example, a major problem with them is that you can't look at a commander and know what upgrades they have. However, every other unit in the game has its behavior completely predictable if you're familiar with them. Given how quickly Zero-K matches develop and turn around, this obscurity can decide games and add an unfortunate layer of guessing to it. 1 I think the whole custom commander shenanigans are somewhat at odds with the rest of the game's design. For example, a major problem with them is that you can't look at a commander and know what upgrades they have. However, every other unit in the game has its behavior completely predictable if you're familiar with them. Given how quickly Zero-K matches develop and turn around, this obscurity can decide games and add an unfortunate layer of guessing to it.
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3 As much as I am a fan of custom units, maybe it would be best if the commanders had linear, non-custom upgrade paths. 3 As much as I am a fan of custom units, maybe it would be best if the commanders had linear, non-custom upgrade paths.
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5 As far as commander balance goes, I agree that recon is by far the best atm, specially since everyone seems to agree that high-level commanders are a waste of metal and only useful for cheese/troll tactics. 5 As far as commander balance goes, I agree that recon is by far the best atm, specially since everyone seems to agree that high-level commanders are a waste of metal and only useful for cheese/troll tactics. Which means that all the fancy upgrades the others can get are irrelevant.
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7 The only module which might be worth picking another commander over, I think, is lazarus device.
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