1 |
I think Felon could use some kind of nerf to its accuracy, its too good as flex AA.
|
1 |
I think Felon could use some kind of nerf to its accuracy, its too good as flex AA.
|
2 |
\n
|
2 |
\n
|
3 |
Rogue is situationally useful due to the strong alpha, but overall it feels like they struggle to kill anything without being killed in turn. The're sluggish, individually low on health, low fire rate, low accuracy... the're the dream target for raiders pretty much.
|
3 |
Rogue is situationally useful due to the strong alpha, but overall it feels like they struggle to kill anything without being killed in turn. The're sluggish, individually low on health, low fire rate, low accuracy... the're the dream target for raiders pretty much.
|
4 |
\n
|
4 |
\n
|
5 |
Racketeers just feel like they fail at the primary mission of artillery, which is attrition. Yeah they can disarm stuff to make assaults easier, which is good if you're on a roll, but if you're not, considering that shield fac is slow and short of range, racketeer drops the ball when it comes to protecting your face from kiting. Specially since a lot of skirms/artillery are cheaper than racketeer is, so racketeer can't do more than slow them down a little.
|
5 |
Racketeers just feel like they fail at the primary mission of artillery, which is attrition. Yeah they can disarm stuff to make assaults easier, which is good if you're on a roll, but if you're not, considering that shield fac is slow and short of range, racketeer drops the ball when it comes to protecting your face from kiting. Specially since a lot of skirms/artillery are cheaper than racketeer is, so racketeer can't do more than slow them down a little.
|
|
|
6 |
\n
|
|
|
7 |
Off course, you can use a heavy shield ball to protect yourself, but that loops back to that "only viable in heavy shield balls" thing.
|