1 |
in cluster games i learn nubs like to make big things.. this forces the high rank players to defend the front-lines that the nubs mostly ignore.. but at-least they seem to loose the 1 big unit they have less then the balls of cheap units.
|
1 |
in cluster games i learn nubs like to make big things.. this forces the high rank players to defend the front-lines that the nubs mostly ignore.. but at-least they seem to loose the 1 big unit they have less then the balls of cheap units.
|
2 |
\n
|
2 |
\n
|
3 |
in BA the pro's start at the back and make eco into T3/air spam
|
3 |
in BA the pro's start at the back and make eco into T3/air spam
|
4 |
in ZK the pro's start at the front and make raiders and capture mex.
|
4 |
in ZK the pro's start at the front and make raiders and capture mex.
|
5 |
\n
|
5 |
\n
|
6 |
also in zk the end game is not just porc and arty.. so many things work its quite varied
|
6 |
also in zk the end game is not just porc and arty.. so many things work its quite varied
|
|
|
7 |
\n
|
|
|
8 |
but if i had to say what i think ends most games.. Minotaur seems to be a huge killer on flat maps.. pushing in and killing a factory and com
|