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Suggestion: Cloak-defeating building

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Date Editor Before After
3/4/2020 2:34:03 PMAUrankSmokeDragon before revert after revert
3/4/2020 2:28:46 PMAUrankSmokeDragon before revert after revert
Before After
1 in cluster games i learn nubs like to make big things.. this forces the high rank players to defend the front-lines that the nubs mostly ignore.. but at-least they seem to loose the 1 big unit they have less then the balls of cheap units. 1 in cluster games i learn nubs like to make big things.. this forces the high rank players to defend the front-lines that the nubs mostly ignore.. but at-least they seem to loose the 1 big unit they have less then the balls of cheap units.
2 \n 2 \n
3 in BA the pro's start at the back and make eco into T3/air spam 3 in BA the pro's start at the back and make eco into T3/air spam
4 in ZK the pro's start at the front and make raiders and capture mex. 4 in ZK the pro's start at the front and make raiders and capture mex.
5 \n 5 \n
6 also in zk the end game is not just porc and arty.. so many things work its quite varied 6 also in zk the end game is not just porc and arty.. so many things work its quite varied
7 \n
8 but if i had to say what i think ends most games.. Minotaur seems to be a huge killer on flat maps.. pushing in and killing a factory and com