1 |
After one round of playing amphbots against computers without knowing about the changes I was confused by the scallop's change of behavior, but I recognized why and I agree with it's implementation because it makes scallops in the water a lot more scary when they attack but it exposes them. This is a nice change :D. I think it will balance the sea battles nicely. I do however have a couple minor comments on balance.
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1 |
After one round of playing amphbots against computers without knowing about the changes I was confused by the scallop's change of behavior, but I recognized why and I agree with it's implementation because it makes scallops in the water a lot more scary when they attack but it exposes them. This is a nice change :D. I think it will balance the sea battles nicely. I do however have a couple minor comments on balance.
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2 |
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2 |
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3 |
Scallops:
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3 |
Scallops:
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4 |
a higher health Regen while in the water to match the rest of the floating amphbots
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4 |
a higher health Regen while in the water to match the rest of the floating amphbots
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5 |
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5 |
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6 |
all amphbots: (maybe)
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6 |
all amphbots: (maybe)
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7 |
give them a (5) second, sense damage, wait timer on their health regen. (this is mostly for bouys and Grizzlies)
|
7 |
give them a (5) second, sense damage, wait timer on their health regen. (this is mostly for bouys and Grizzlies)
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8 |
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|
8 |
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9 |
Dagger:
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9 |
Dagger:
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10 |
The
dagger
can
fire
under
water
but
it's
currant
inaccuracy
makes
it
unlikely
to
impossible
to
hit
things
deeper
underwater.
a
tweak
here
would
be
nice.
|
10 |
The
dagger
can
fire
under
water
but
it's
currant
inaccuracy
makes
it
unlikely
to
impossible
to
hit
things
deeper
underwater.
a
tweak
here
would
be
nice.
(
Edit:
if
the
Dagger
"longrange"
fix
adresses
this
that
is
great.
)
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11 |
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11 |
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