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Date Editor Before After
2/29/2020 11:44:09 PMAUrankAdminGoogleFrog before revert after revert
Before After
1 Ripped crudely from GoogleFrog's post in Manu's team game thread: 1 Ripped crudely from GoogleFrog's post in Manu's team game thread:
2 \n 2 \n
3 Metal Extractor health 750 -> 700 3 Metal Extractor health 750 -> 700
4 \n 4 \n
5 Amph 5 === Amph ===
6 \n
7 Duck: 6 Duck:
8 7 * Damage 115 -> 130
9 Damage 115 -> 130 8 * Turn rate improved by 75% ( still 70% Glaive and Bandit turnrate) .
10 Turn rate improved by 75% ( still 70% Glaive and Bandit turnrate) . 9 * Increased turret turn rate by 58%
11 Increased turret turn rate by 58% 10 * Speed 2. 8 -> 3
12 Speed 2. 8 -> 3 11 * Shoots one projectile every 2s, instead of two every 4s.
13 Shoots one projectile every 2s, instead of two every 4s.
14 \n
15 \n 12 \n
16 Scallop: 13 Scallop:
17 14 * Floats to fire.
18 Floats to fire. 15 * Speed 1. 5 -> 1. 6
19 Speed 1. 5 -> 1. 6 16 * Depth charge range 230 -> 300 ( matches shotgun)
20 Depth charge range 230 -> 300 ( matches shotgun) 17 * Depth charge AoE 100 -> 128
21 Depth charge AoE 100 -> 128
22 \n 18 \n
23 \n
24 Buoy: 19 Buoy:
25 20 * Speed 1. 4 -> 1. 7
26 Speed 1. 4 -> 1. 7 21 * Cost 300 -> 280
27 Cost 300 -> 280
28 \n
29 \n 22 \n
30 Lobster: 23 Lobster:
31 24 * Cost 320 -> 230
32 Cost 320 -> 230
33 \n 25 \n
34 26 === Hover ===
35 Hover
36 \n
37 Dagger: 27 Dagger:
28 * Cost 80 -> 75
29 * Speed 4.8 -> 4.9
30 * Damage 95 -> 100
31 * Reload 3 -> 2.8
32 * Range 210 -> 220
38 \n 33 \n
39 Cost 80 -> 75
40 Speed 4.8 -> 4.9
41 Damage 95 -> 100
42 Reload 3 -> 2.8
43 Range 210 -> 220
44 \n
45 \n
46 Added Bolas, a Pyro/Blitz-ish heavy disruptor raider hovercraft. 34 Added Bolas, a Pyro/Blitz-ish heavy disruptor raider hovercraft.
47 35 * Cost 190
48 Cost 190 36 * Health 760
49 Health 760 37 * Speed 3. 15 ( Bandit 3, Blitz 3. 4)
50 Speed 3. 15 ( Bandit 3, Blitz 3. 4) 38 * Disruptor beam with 116 DPS and 4x slow damage ( a Dart that shoots 3. 33x faster)
51 Disruptor beam with 116 DPS and 4x slow damage ( a Dart that shoots 3. 33x faster) 39 * Range 225
52 Range 225
53 \n 40 \n
54 \n
55 Claymore: 41 Claymore:
42 * Health 1650 -> 1320
43 * Speed 3.3 -> 2.5
44 * Brake rate 0.43 -> 1.3
45 * Range 270 -> 280
46 * Damage 900 -> 600
47 * Reload 8s -> 5.5s
48 * AoE 298 -> 160
49 * Fires normally, instead of holding and then releasing its depthcharge.
50 * Removed self-damage (this is consistent with all low-moderate AoE weapons).
51 * Land depthcharge now rolls along the ground towards targets at a range of 160.
52 * Removed manual fire ability.
56 \n 53 \n
57 Health 1650 -> 1320
58 Speed 3.3 -> 2.5
59 Brake rate 0.43 -> 1.3
60 Range 270 -> 280
61 Damage 900 -> 600
62 Reload 8s -> 5.5s
63 AoE 298 -> 160
64 Fires normally, instead of holding and then releasing its depthcharge.
65 Removed self-damage (this is consistent with all low-moderate AoE weapons).
66 Land depthcharge now rolls along the ground towards targets at a range of 160.
67 Removed manual fire ability.
68 \n
69 \n
70 Mace: 54 Mace:
55 * Speed 2.2 -> 2.1
56 * Turn rate 560 -> 400 (note that the recent changes are 560 -> 896 -> 640 with the 1.6x multiplier)
71 \n 57 \n
72 Speed 2. 2 -> 2. 1 58 === Land Bots ===
73 Turn rate 560 -> 400 (note that the recent changes are 560 -> 896 -> 640 with the 1.6x multiplier)
74 \n
75 \n
76 Land Bots
77 \n
78 Bandit: 59 Bandit:
79 60 * Health 320 -> 340
80 Health 320 -> 340 61 * Range 245 -> 250
81 Range 245 -> 250 62 * DPS increased by 5%
82 DPS increased by 5%
83 \n
84 \n 63 \n
85 Thug: 64 Thug:
65 * Cost 180 -> 170
86 \n 66 \n
87 Cost 180 -> 170
88 \n
89 \n
90 Puppy: 67 Puppy:
91 68 * Speed 3. 5 -> 3. 4
92 Speed 3. 5 -> 3. 4 69 * Damage 410 -> 720
93 Damage 410 -> 720 70 * Range 170 -> 160
94 Range 170 -> 160
95 \n 71 \n
96 \n
97 Pyro: 72 Pyro:
98 73 * Health 620 -> 700
99 Health 620 -> 700 74 * DPS increased by 8%
100 DPS increased by 8%
101 \n
102 \n 75 \n
103 Toad: 76 Toad:
104 77 * Health 2000 -> 2100 so it unambiguously survives Likho.
105 Health 2000 -> 2100 so it unambiguously survives Likho.
106 \n 78 \n
107 \n
108 Redback: 79 Redback:
109 80 * Turret turn rate buffed by 22%
110 Turret turn rate buffed by 22% 81 * Reload time 0. 33 -> 0. 3
111 Reload time 0.33 -> 0.3
112 \n 82 \n
113 \n
114 Venom: 83 Venom:
84 * Speed 2.7 -> 2.8
85 * AoE 160 -> 128
86 * Reload 1.73 -> 1.5
87 * EMP 600 -> 450
88 * Real damage 18 -> 40
115 \n 89 \n
116 Speed 2. 7 -> 2. 8 90 === Land Vehicles ===
117 AoE 160 -> 128
118 Reload 1.73 -> 1.5
119 EMP 600 -> 450
120 Real damage 18 -> 40
121 \n
122 \n
123 Land Vehicles
124 \n
125 Ripper: 91 Ripper:
92 * Damage 280 -> 270
93 * Reload 1.6 -> 1.7
94 * Range 300 -> 285
95 * Increased turret turn rate by 75%
126 \n 96 \n
127 Damage 280 -> 270
128 Reload 1.6 -> 1.7
129 Range 300 -> 285
130 Increased turret turn rate by 75%
131 \n
132 \n
133 Kodachi: 97 Kodachi:
134 98 * No change, I'd just like to mention that a Kodachi 1-shot kills the 700 health Mex.
135 No change, I'd just like to mention that a Kodachi 1-shot kills the 700 health Mex.
136 \n 99 \n
137 \n
138 Blitz: 100 Blitz:
139 101 * Cost 285 -> 280
140 Cost 285 -> 280
141 \n 102 \n
142 103 === Air ===
143 Air
144 \n
145 Blastwing: 104 Blastwing:
105 * Cost 55 -> 45 (it no longer 1-shots mexes, so perhaps it can be more generally useful).
146 \n 106 \n
147 Cost 55 -> 45 (it no longer 1-shots mexes, so perhaps it can be more generally useful).
148 \n
149 \n
150 Gnat: 107 Gnat:
151 108 * Health 420 -> 370
152 Health 420 -> 370 109 * Applied -0. 8 target priority to shoot at Gnats. Locust is now prioritised after Gnat.
153 Applied -0.8 target priority to shoot at Gnats. Locust is now prioritised after Gnat.
154 \n
155 \n 110 \n
156 Bomber health buffs: 111 Bomber health buffs:
112 * Thunderbird 1000 -> 1120
113 * Phoenix 720 -> 900
157 \n 114 \n
158 Thunderbird 1000 -> 1120 115 === Artillery ===
159 Phoenix 720 -> 900
160 \n
161 \n
162 Artillery
163 \n
164 Nerf artillery speeds: 116 Nerf artillery speeds:
117 * Sling 1.62 -> 1.6
118 * Phantom 1.45 -> 1.4
119 * Racketeer 1.8 -> 1.7
120 * Firewalker 1.45 -> 1.4
121 * Badger 2.5 -> 2.25 (increased range 730 -> 750 since it's a bit bad)
122 * Lance 2.2 -> 1.85
123 * Impaler 2.25 -> 2.0
124 * Emissary 2.4 -> 2.0
125 * Tremor 1.7 -> 1.35
126 * Merlin 1.6 -> 1.2
127 * Shogun 2.2 -> 1.9
128 * Envoy speed of 1.7 unchanged
129 * Reef speed of 2.75 unchanged
165 \n 130 \n
166 Sling 1. 62 -> 1. 6 131 === Fixes ===
167 Phantom 1.45 -> 1.4
168 Racketeer 1.8 -> 1.7
169 Firewalker 1.45 -> 1.4
170 Badger 2.5 -> 2.25 (increased range 730 -> 750 since it's a bit bad)
171 Lance 2.2 -> 1.85
172 Impaler 2.25 -> 2.0
173 Emissary 2.4 -> 2.0
174 Tremor 1.7 -> 1.35
175 Merlin 1.6 -> 1.2
176 Shogun 2.2 -> 1.9
177 Envoy speed of 1.7 unchanged
178 Reef speed of 2.75 unchanged
179 \n
180 \n
181 Fixes
182 \n
183 Big balance fixes: 132 Big balance fixes:
133 * Dagger and Gauss projectiles now hit maximum range.
134 * Lance collision volume is now smaller and should result in less friendly fire.
184 \n 135 \n
185 Dagger and Gauss projectiles now hit maximum range.
186 Lance collision volume is now smaller and should result in less friendly fire.
187 \n
188 \n
189 Fixes 136 Fixes
190 137 * Fixed local gesture, teamcolour, and unit marker settings.
191 Fixed local gesture, teamcolour, and unit marker settings. 138 * Fixed Mex team RoI.
192 Fixed Mex team RoI. 139 * Fixed move commands sometimes being issued underwater.
193 Fixed move commands sometimes being issued underwater. 140 * Fixed amph float jittering.
194 Fixed amph float jittering. 141 * Fixed an overshoot gadget crash.
195 Fixed an overshoot gadget crash. 142 * Fixed Siren failing to fire at very close units.
196 Fixed Siren failing to fire at very close units. 143 * Made terraform commands more resilient.
197 Made terraform commands more resilient. 144 * Fixed Buoy ( and other floating units) sometimes cancelling move orders while they sink.
198 Fixed Buoy (and other floating units) sometimes cancelling move orders while they sink.