1 |
Ripped crudely from GoogleFrog's post in Manu's team game thread:
|
1 |
Ripped crudely from GoogleFrog's post in Manu's team game thread:
|
2 |
\n
|
2 |
\n
|
3 |
Metal Extractor health 750 -> 700
|
3 |
Metal Extractor health 750 -> 700
|
4 |
\n
|
4 |
\n
|
5 |
Amph
|
5 |
===
Amph
===
|
6 |
\n
|
|
|
7 |
Duck:
|
6 |
Duck:
|
8 |
|
7 |
*
Damage
115
->
130
|
9 |
Damage
115
->
130
|
8 |
*
Turn
rate
improved
by
75%
(
still
70%
Glaive
and
Bandit
turnrate)
.
|
10 |
Turn
rate
improved
by
75%
(
still
70%
Glaive
and
Bandit
turnrate)
.
|
9 |
*
Increased
turret
turn
rate
by
58%
|
11 |
Increased
turret
turn
rate
by
58%
|
10 |
*
Speed
2.
8
->
3
|
12 |
Speed
2.
8
->
3
|
11 |
*
Shoots
one
projectile
every
2s,
instead
of
two
every
4s.
|
13 |
Shoots one projectile every 2s, instead of two every 4s.
|
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|
14 |
\n
|
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|
15 |
\n
|
12 |
\n
|
16 |
Scallop:
|
13 |
Scallop:
|
17 |
|
14 |
*
Floats
to
fire.
|
18 |
Floats
to
fire.
|
15 |
*
Speed
1.
5
->
1.
6
|
19 |
Speed
1.
5
->
1.
6
|
16 |
*
Depth
charge
range
230
->
300
(
matches
shotgun)
|
20 |
Depth
charge
range
230
->
300
(
matches
shotgun)
|
17 |
*
Depth
charge
AoE
100
->
128
|
21 |
Depth charge AoE 100 -> 128
|
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|
22 |
\n
|
18 |
\n
|
23 |
\n
|
|
|
24 |
Buoy:
|
19 |
Buoy:
|
25 |
|
20 |
*
Speed
1.
4
->
1.
7
|
26 |
Speed
1.
4
->
1.
7
|
21 |
*
Cost
300
->
280
|
27 |
Cost 300 -> 280
|
|
|
28 |
\n
|
|
|
29 |
\n
|
22 |
\n
|
30 |
Lobster:
|
23 |
Lobster:
|
31 |
|
24 |
*
Cost
320
->
230
|
32 |
Cost 320 -> 230
|
|
|
33 |
\n
|
25 |
\n
|
34 |
|
26 |
===
Hover
===
|
35 |
Hover
|
|
|
36 |
\n
|
|
|
37 |
Dagger:
|
27 |
Dagger:
|
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|
28 |
* Cost 80 -> 75
|
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|
29 |
* Speed 4.8 -> 4.9
|
|
|
30 |
* Damage 95 -> 100
|
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|
31 |
* Reload 3 -> 2.8
|
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|
32 |
* Range 210 -> 220
|
38 |
\n
|
33 |
\n
|
39 |
Cost 80 -> 75
|
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|
40 |
Speed 4.8 -> 4.9
|
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|
41 |
Damage 95 -> 100
|
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|
42 |
Reload 3 -> 2.8
|
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|
43 |
Range 210 -> 220
|
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|
44 |
\n
|
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|
45 |
\n
|
|
|
46 |
Added Bolas, a Pyro/Blitz-ish heavy disruptor raider hovercraft.
|
34 |
Added Bolas, a Pyro/Blitz-ish heavy disruptor raider hovercraft.
|
47 |
|
35 |
*
Cost
190
|
48 |
Cost
190
|
36 |
*
Health
760
|
49 |
Health
760
|
37 |
*
Speed
3.
15
(
Bandit
3,
Blitz
3.
4)
|
50 |
Speed
3.
15
(
Bandit
3,
Blitz
3.
4)
|
38 |
*
Disruptor
beam
with
116
DPS
and
4x
slow
damage
(
a
Dart
that
shoots
3.
33x
faster)
|
51 |
Disruptor
beam
with
116
DPS
and
4x
slow
damage
(
a
Dart
that
shoots
3.
33x
faster)
|
39 |
*
Range
225
|
52 |
Range 225
|
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|
53 |
\n
|
40 |
\n
|
54 |
\n
|
|
|
55 |
Claymore:
|
41 |
Claymore:
|
|
|
42 |
* Health 1650 -> 1320
|
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|
43 |
* Speed 3.3 -> 2.5
|
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|
44 |
* Brake rate 0.43 -> 1.3
|
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|
45 |
* Range 270 -> 280
|
|
|
46 |
* Damage 900 -> 600
|
|
|
47 |
* Reload 8s -> 5.5s
|
|
|
48 |
* AoE 298 -> 160
|
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|
49 |
* Fires normally, instead of holding and then releasing its depthcharge.
|
|
|
50 |
* Removed self-damage (this is consistent with all low-moderate AoE weapons).
|
|
|
51 |
* Land depthcharge now rolls along the ground towards targets at a range of 160.
|
|
|
52 |
* Removed manual fire ability.
|
56 |
\n
|
53 |
\n
|
57 |
Health 1650 -> 1320
|
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|
58 |
Speed 3.3 -> 2.5
|
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|
59 |
Brake rate 0.43 -> 1.3
|
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|
60 |
Range 270 -> 280
|
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|
61 |
Damage 900 -> 600
|
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|
62 |
Reload 8s -> 5.5s
|
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|
63 |
AoE 298 -> 160
|
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|
64 |
Fires normally, instead of holding and then releasing its depthcharge.
|
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|
65 |
Removed self-damage (this is consistent with all low-moderate AoE weapons).
|
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|
66 |
Land depthcharge now rolls along the ground towards targets at a range of 160.
|
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|
67 |
Removed manual fire ability.
|
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|
68 |
\n
|
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|
69 |
\n
|
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|
70 |
Mace:
|
54 |
Mace:
|
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|
55 |
* Speed 2.2 -> 2.1
|
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|
56 |
* Turn rate 560 -> 400 (note that the recent changes are 560 -> 896 -> 640 with the 1.6x multiplier)
|
71 |
\n
|
57 |
\n
|
72 |
Speed
2.
2
->
2.
1
|
58 |
===
Land
Bots
===
|
73 |
Turn rate 560 -> 400 (note that the recent changes are 560 -> 896 -> 640 with the 1.6x multiplier)
|
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|
74 |
\n
|
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|
75 |
\n
|
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|
76 |
Land Bots
|
|
|
77 |
\n
|
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|
78 |
Bandit:
|
59 |
Bandit:
|
79 |
|
60 |
*
Health
320
->
340
|
80 |
Health
320
->
340
|
61 |
*
Range
245
->
250
|
81 |
Range
245
->
250
|
62 |
*
DPS
increased
by
5%
|
82 |
DPS increased by 5%
|
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|
83 |
\n
|
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|
84 |
\n
|
63 |
\n
|
85 |
Thug:
|
64 |
Thug:
|
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|
65 |
* Cost 180 -> 170
|
86 |
\n
|
66 |
\n
|
87 |
Cost 180 -> 170
|
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|
88 |
\n
|
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|
89 |
\n
|
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|
90 |
Puppy:
|
67 |
Puppy:
|
91 |
|
68 |
*
Speed
3.
5
->
3.
4
|
92 |
Speed
3.
5
->
3.
4
|
69 |
*
Damage
410
->
720
|
93 |
Damage
410
->
720
|
70 |
*
Range
170
->
160
|
94 |
Range 170 -> 160
|
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|
95 |
\n
|
71 |
\n
|
96 |
\n
|
|
|
97 |
Pyro:
|
72 |
Pyro:
|
98 |
|
73 |
*
Health
620
->
700
|
99 |
Health
620
->
700
|
74 |
*
DPS
increased
by
8%
|
100 |
DPS increased by 8%
|
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|
101 |
\n
|
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|
102 |
\n
|
75 |
\n
|
103 |
Toad:
|
76 |
Toad:
|
104 |
|
77 |
*
Health
2000
->
2100
so
it
unambiguously
survives
Likho.
|
105 |
Health 2000 -> 2100 so it unambiguously survives Likho.
|
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|
106 |
\n
|
78 |
\n
|
107 |
\n
|
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|
108 |
Redback:
|
79 |
Redback:
|
109 |
|
80 |
*
Turret
turn
rate
buffed
by
22%
|
110 |
Turret
turn
rate
buffed
by
22%
|
81 |
*
Reload
time
0.
33
->
0.
3
|
111 |
Reload time 0.33 -> 0.3
|
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|
112 |
\n
|
82 |
\n
|
113 |
\n
|
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|
114 |
Venom:
|
83 |
Venom:
|
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|
84 |
* Speed 2.7 -> 2.8
|
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|
85 |
* AoE 160 -> 128
|
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|
86 |
* Reload 1.73 -> 1.5
|
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|
87 |
* EMP 600 -> 450
|
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|
88 |
* Real damage 18 -> 40
|
115 |
\n
|
89 |
\n
|
116 |
Speed
2.
7
->
2.
8
|
90 |
===
Land
Vehicles
===
|
117 |
AoE 160 -> 128
|
|
|
118 |
Reload 1.73 -> 1.5
|
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|
119 |
EMP 600 -> 450
|
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|
120 |
Real damage 18 -> 40
|
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|
121 |
\n
|
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|
122 |
\n
|
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|
123 |
Land Vehicles
|
|
|
124 |
\n
|
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|
125 |
Ripper:
|
91 |
Ripper:
|
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|
92 |
* Damage 280 -> 270
|
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|
93 |
* Reload 1.6 -> 1.7
|
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|
94 |
* Range 300 -> 285
|
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|
95 |
* Increased turret turn rate by 75%
|
126 |
\n
|
96 |
\n
|
127 |
Damage 280 -> 270
|
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|
128 |
Reload 1.6 -> 1.7
|
|
|
129 |
Range 300 -> 285
|
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|
130 |
Increased turret turn rate by 75%
|
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|
131 |
\n
|
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|
132 |
\n
|
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|
133 |
Kodachi:
|
97 |
Kodachi:
|
134 |
|
98 |
*
No
change,
I'd
just
like
to
mention
that
a
Kodachi
1-shot
kills
the
700
health
Mex.
|
135 |
No change, I'd just like to mention that a Kodachi 1-shot kills the 700 health Mex.
|
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|
136 |
\n
|
99 |
\n
|
137 |
\n
|
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|
138 |
Blitz:
|
100 |
Blitz:
|
139 |
|
101 |
*
Cost
285
->
280
|
140 |
Cost 285 -> 280
|
|
|
141 |
\n
|
102 |
\n
|
142 |
|
103 |
===
Air
===
|
143 |
Air
|
|
|
144 |
\n
|
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|
145 |
Blastwing:
|
104 |
Blastwing:
|
|
|
105 |
* Cost 55 -> 45 (it no longer 1-shots mexes, so perhaps it can be more generally useful).
|
146 |
\n
|
106 |
\n
|
147 |
Cost 55 -> 45 (it no longer 1-shots mexes, so perhaps it can be more generally useful).
|
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|
148 |
\n
|
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|
149 |
\n
|
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|
150 |
Gnat:
|
107 |
Gnat:
|
151 |
|
108 |
*
Health
420
->
370
|
152 |
Health
420
->
370
|
109 |
*
Applied
-0.
8
target
priority
to
shoot
at
Gnats.
Locust
is
now
prioritised
after
Gnat.
|
153 |
Applied -0.8 target priority to shoot at Gnats. Locust is now prioritised after Gnat.
|
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|
154 |
\n
|
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|
155 |
\n
|
110 |
\n
|
156 |
Bomber health buffs:
|
111 |
Bomber health buffs:
|
|
|
112 |
* Thunderbird 1000 -> 1120
|
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|
113 |
* Phoenix 720 -> 900
|
157 |
\n
|
114 |
\n
|
158 |
Thunderbird
1000
->
1120
|
115 |
===
Artillery
===
|
159 |
Phoenix 720 -> 900
|
|
|
160 |
\n
|
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|
161 |
\n
|
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|
162 |
Artillery
|
|
|
163 |
\n
|
|
|
164 |
Nerf artillery speeds:
|
116 |
Nerf artillery speeds:
|
|
|
117 |
* Sling 1.62 -> 1.6
|
|
|
118 |
* Phantom 1.45 -> 1.4
|
|
|
119 |
* Racketeer 1.8 -> 1.7
|
|
|
120 |
* Firewalker 1.45 -> 1.4
|
|
|
121 |
* Badger 2.5 -> 2.25 (increased range 730 -> 750 since it's a bit bad)
|
|
|
122 |
* Lance 2.2 -> 1.85
|
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|
123 |
* Impaler 2.25 -> 2.0
|
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|
124 |
* Emissary 2.4 -> 2.0
|
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|
125 |
* Tremor 1.7 -> 1.35
|
|
|
126 |
* Merlin 1.6 -> 1.2
|
|
|
127 |
* Shogun 2.2 -> 1.9
|
|
|
128 |
* Envoy speed of 1.7 unchanged
|
|
|
129 |
* Reef speed of 2.75 unchanged
|
165 |
\n
|
130 |
\n
|
166 |
Sling
1.
62
->
1.
6
|
131 |
===
Fixes
===
|
167 |
Phantom 1.45 -> 1.4
|
|
|
168 |
Racketeer 1.8 -> 1.7
|
|
|
169 |
Firewalker 1.45 -> 1.4
|
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|
170 |
Badger 2.5 -> 2.25 (increased range 730 -> 750 since it's a bit bad)
|
|
|
171 |
Lance 2.2 -> 1.85
|
|
|
172 |
Impaler 2.25 -> 2.0
|
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|
173 |
Emissary 2.4 -> 2.0
|
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|
174 |
Tremor 1.7 -> 1.35
|
|
|
175 |
Merlin 1.6 -> 1.2
|
|
|
176 |
Shogun 2.2 -> 1.9
|
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|
177 |
Envoy speed of 1.7 unchanged
|
|
|
178 |
Reef speed of 2.75 unchanged
|
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|
179 |
\n
|
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|
180 |
\n
|
|
|
181 |
Fixes
|
|
|
182 |
\n
|
|
|
183 |
Big balance fixes:
|
132 |
Big balance fixes:
|
|
|
133 |
* Dagger and Gauss projectiles now hit maximum range.
|
|
|
134 |
* Lance collision volume is now smaller and should result in less friendly fire.
|
184 |
\n
|
135 |
\n
|
185 |
Dagger and Gauss projectiles now hit maximum range.
|
|
|
186 |
Lance collision volume is now smaller and should result in less friendly fire.
|
|
|
187 |
\n
|
|
|
188 |
\n
|
|
|
189 |
Fixes
|
136 |
Fixes
|
190 |
|
137 |
*
Fixed
local
gesture,
teamcolour,
and
unit
marker
settings.
|
191 |
Fixed
local
gesture,
teamcolour,
and
unit
marker
settings.
|
138 |
*
Fixed
Mex
team
RoI.
|
192 |
Fixed
Mex
team
RoI.
|
139 |
*
Fixed
move
commands
sometimes
being
issued
underwater.
|
193 |
Fixed
move
commands
sometimes
being
issued
underwater.
|
140 |
*
Fixed
amph
float
jittering.
|
194 |
Fixed
amph
float
jittering.
|
141 |
*
Fixed
an
overshoot
gadget
crash.
|
195 |
Fixed
an
overshoot
gadget
crash.
|
142 |
*
Fixed
Siren
failing
to
fire
at
very
close
units.
|
196 |
Fixed
Siren
failing
to
fire
at
very
close
units.
|
143 |
*
Made
terraform
commands
more
resilient.
|
197 |
Made
terraform
commands
more
resilient.
|
144 |
*
Fixed
Buoy
(
and
other
floating
units)
sometimes
cancelling
move
orders
while
they
sink.
|
198 |
Fixed Buoy (and other floating units) sometimes cancelling move orders while they sink.
|
|
|