1 |
Maps have 2d layouts, but can:
|
1 |
Maps have 2d layouts, but can:
|
2 |
- Have regions which allow direct-line scouting missions (such as a lava lake in the middle that noone has much incentive to occupy and porc).
|
2 |
- Have regions which allow direct-line scouting missions (such as a lava lake in the middle that noone has much incentive to occupy and porc).
|
3 |
- Reveal information such as who controls most materiel in a certain region (e.g. by visually changing the borders of that region)
|
3 |
- Reveal information such as who controls most materiel in a certain region (e.g. by visually changing the borders of that region)
|
4 |
-
Have
other
weird
map
scripts
that
conditionally
reveal
non-adjacent
parts
of
the
map
(
e.
g.
control
a
palantir
tower
->
you
get
los
in
a
list
of
fixed
locations.
Or
maybe
you
get
sequential
clockwise
free
scans
of
every
other
player
on
a
rotating
basis,
with
the
clock
known
by
all
parties)
|
4 |
-
Have
other
weird
map
scripts
that
conditionally
reveal
non-adjacent
parts
of
the
map
(
e.
g.
control
a
palantir
tower
->
you
get
los
in
a
list
of
fixed
locations.
Or
maybe
you
get
sequential
clockwise
free
scans
of
every
other
player's
main
on
a
rotating
basis,
with
the
clock
known
by
all
parties)
|
5 |
\n
|
5 |
\n
|
6 |
\n
|
6 |
\n
|