1 |
I ignore the numbers on resource bars. Micromanage all builders making mex to high priority, set to normal when they finish mex. Make at least 1 solar or wind next to each mex right after you build them for cheap overdrive bonus.
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1 |
I ignore the numbers on resource bars. Micromanage all builders making mex to high priority, set to normal when they finish mex. Make at least 1 solar or wind next to each mex right after you build them for cheap overdrive bonus.
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2 |
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2 |
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3 |
Energy bar empty but metal bar filling up -> build more solars/winds in lines, aim to connect mex to larger energy grids.
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3 |
Energy bar empty but metal bar filling up -> build more solars/winds in lines, aim to connect mex to larger energy grids.
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4 |
Metal bar empty but energy maxed -> expand, attack and reclaim front.
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4 |
Metal bar empty but energy maxed -> expand, attack and reclaim front.
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5 |
Metal bar and energy bar filling up -> make another caretaker next to factory.
|
5 |
Metal bar and energy bar filling up -> make another caretaker next to factory.
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6 |
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6 |
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7 |
Learn shortcuts for quick (re)building of things that get raided, always keep an army of cons at front. If map allows it, make overlapping buried caretakers along frontline.
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7 |
Learn shortcuts for quick (re)building of things that get raided, always keep an army of cons at front. If map allows it, make overlapping buried caretakers along frontline.
|
8 |
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8 |
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9 |
Never
use
anything
but
recon
commander.
Commander
is
a
about
2
mex
combined
and
some
solars
when
it's
alive,
keep
the
unit
safe
at
back
unless
you
know
how
to
keep
it
alive
at
front.
|
9 |
Never
use
anything
but
recon
commander.
Commander
is
about
2
mex
combined
and
some
solars
when
it's
alive,
keep
the
unit
safe
at
back
unless
you
know
how
to
keep
it
alive
at
front.
|