Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Returning observation

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
1/27/2020 6:13:15 PMEErankAdminAnarchid before revert after revert
Before After
1 [quote]Maybe there's some form of detachment trance ritual we can tap into to that over-rides adrenaline. On the flip side, it seems like an extreme measure to go to in order to mitigate the downsides of playing a match of ZK heheh! [/quote] 1 [quote]Maybe there's some form of detachment trance ritual we can tap into to that over-rides adrenaline. On the flip side, it seems like an extreme measure to go to in order to mitigate the downsides of playing a match of ZK heheh! [/quote]
2 If such a thing existed, shouldn't you want it regardless of ZK? 2 If such a thing existed, shouldn't you want it regardless of ZK?
3 \n 3 \n
4 (if you meet a Godde on the road, pwn he) 4 (if you meet a Godde on the road, pwn he)
5 \n
6 [quote] Hypothetical question, out of curiosity: if the game would be turn based like (30 seconds to give commands, 1 minute for the units to execute them, in which you can only watch), do you think you would have the same response? (I understand that it would be a different game like Chess-K or something) [/quote]
7 I've had enough wesnoth nightmares. I don't talk about it a lot but it's true.
8 \n
9 (But wesnoth's structured randomness gives them a different flavor. In my dreams, the sky is shattered and creation ceases without a sound, and the fucking adept fails to kill the drake flare again and again).