1 |
AA units shooting ground essentially means that all AA is flex-AA.
|
1 |
AA units shooting ground essentially means that all AA is flex-AA.
|
2 |
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|
2 |
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|
3 |
The reason there is so much flex-AA in ZK is that at some point it was an optional design goal.
|
3 |
The reason there is so much flex-AA in ZK is that at some point it was an optional design goal.
|
4 |
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|
4 |
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|
5 |
The way to meet that goal is to remove all dedicated AA and redesign the game such that this doesn't lead to gunships and planes roflstomping everything.
|
5 |
The way to meet that goal is to remove all dedicated AA and redesign the game such that this doesn't lead to gunships and planes roflstomping everything.
|
6 |
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|
6 |
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|
7 |
(
Fencer
was
to
be
Rover's
only
AA
unit.
It
failed;
so
Crasher
was
added)
.
|
7 |
(
Fencer
was
to
be
Rover's
only
AA
unit.
It
failed
to
stop
anything;
so
Crasher
was
added)
.
|
8 |
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|
8 |
\n
|
9 |
It is probably too late to do that.
|
9 |
It is probably too late to do that.
|
10 |
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|
10 |
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|
11 |
(But maybe the amount of anti-unit artilleries means that they can be repurposed as flex-AA. Lance and Racketeer kind of work for this purpose already)
|
11 |
(But maybe the amount of anti-unit artilleries means that they can be repurposed as flex-AA. Lance and Racketeer kind of work for this purpose already)
|