1 |
Also, it's even more confusing as they are separate yet they are displayed (as far as I remember) in almost the same way.
|
1 |
Also, it's even more confusing as they are separate yet they are displayed (as far as I remember) in almost the same way.
|
2 |
\n
|
2 |
\n
|
3 |
Yes, the user, especially the new user does not really care if they are different things, peer to peer or server side, really. User is just confused in alien interface and has a bad experience. It calls for a fix.
|
3 |
Yes, the user, especially the new user does not really care if they are different things, peer to peer or server side, really. User is just confused in alien interface and has a bad experience. It calls for a fix.
|
4 |
\n
|
4 |
\n
|
5 |
I suggest the following:
|
5 |
I suggest the following:
|
6 |
* add check to starting mission that if no peer to peer party is present checks if user is logged in to the server
|
6 |
* add check to starting mission that if no peer to peer party is present checks if user is logged in to the server
|
7 |
*
when
true,
add
check
that
when
the
user
is
logged
in,
check
if
he
is
in
a
party
on
server
side
(
if
many,
most
recent
party
counts)
|
7 |
*
when
true,
add
check
whether
he
is
in
a
party
on
server
side
(
if
many
parties
present,
count
only
the
most
recent
party)
|
8 |
*
when
true,
add
pop
up
window
to
ask
whether
the
user
wants
to
start
peer
to
peer
party
with
people
in
current
party
to
make
campaign
valid
party
|
8 |
*
when
true,
add
pop
up
window
to
ask
whether
the
user
wants
to
start
peer
to
peer
party
with
people
in
current
server
party
to
make
a
campaign
valid
party
|
9 |
*
if
user
said
yes,
make
the
right,
peer
to
peer
connection
party
identifying
users
thanks
to
server
|
9 |
*
if
user
said
yes,
make
the
right,
peer
to
peer
connection
party
identifying
users
thanks
to
server
and
start
the
mission
with
party.
|
10 |
\n
|
10 |
\n
|
11 |
It's really not that difficult to make it intuitive to use.
|
11 |
It's really not that difficult to make it intuitive to use.
|