1 |
[quote]Dodging something like a max range Rogue shot is easy because it's slow and you can see it. Your unit would essentially have invisible projectiles. [/quote]
|
1 |
[quote]Dodging something like a max range Rogue shot is easy because it's slow and you can see it. Your unit would essentially have invisible projectiles. [/quote]
|
2 |
It's still slow, but i guess it's indeed essentially invisible.
|
2 |
It's still slow, but i guess it's indeed essentially invisible.
|
3 |
\n
|
3 |
\n
|
4 |
But you can also just move unpredictably - this is what Attack Move does for you, it doesn't read projectile positions at all, it just moves in zigzag.
|
4 |
But you can also just move unpredictably - this is what Attack Move does for you, it doesn't read projectile positions at all, it just moves in zigzag.
|
5 |
\n
|
5 |
\n
|
6 |
Microing against it as a human, you just slightly change your movement vector when it begins charging. You possibly don't even have to see it do that, either, assuming the charge process produces a sound that you can hear through the fog of war.
|
6 |
Microing against it as a human, you just slightly change your movement vector when it begins charging. You possibly don't even have to see it do that, either, assuming the charge process produces a sound that you can hear through the fog of war.
|
7 |
\n
|
7 |
\n
|
8 |
If you are really afraid of it somehow being hilariously OP still - which i seriously doubt is possible just with the physics - you could always add some way to telegraph the impact point directly.
|
8 |
If you are really afraid of it somehow being hilariously OP still - which i seriously doubt is possible just with the physics - you could always add some way to telegraph the impact point directly.
|
9 |
\n
|
9 |
\n
|
10 |
[quote]Mind fixing Cyclops[/quote]
|
10 |
[quote]Mind fixing Cyclops[/quote]
|
11 |
Just
unrevert
it
:P
|
11 |
Just
unrevert
it.
Tweakmode
can't
change
particles
that
well
anyway,
and
it
definitely
can't
do
sounds.
|