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Koda 2.0 Get It Here

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Date Editor Before After
1/17/2020 11:41:06 PMEErankAdminAnarchid before revert after revert
1/17/2020 11:40:46 PMEErankAdminAnarchid before revert after revert
1/17/2020 11:40:04 PMEErankAdminAnarchid before revert after revert
1/17/2020 11:38:58 PMEErankAdminAnarchid before revert after revert
1/17/2020 11:38:27 PMEErankAdminAnarchid before revert after revert
Before After
1 [quote]Dodging something like a max range Rogue shot is easy because it's slow and you can see it. Your unit would essentially have invisible projectiles. [/quote] 1 [quote]Dodging something like a max range Rogue shot is easy because it's slow and you can see it. Your unit would essentially have invisible projectiles. [/quote]
2 It's still slow, but i guess it's indeed essentially invisible. 2 It's still slow, but i guess it's indeed essentially invisible.
3 \n 3 \n
4 But you can also just move unpredictably - this is what Attack Move does for you, it doesn't read projectile positions at all, it just moves in zigzag. 4 But you can also just move unpredictably - this is what Attack Move does for you, it doesn't read projectile positions at all, it just moves in zigzag.
5 \n 5 \n
6 Microing against it as a human, you just slightly change your movement vector when it begins charging. You possibly don't even have to see it do that, either, assuming the charge process produces a sound that you can hear through the fog of war. 6 Microing against it as a human, you just slightly change your movement vector when it begins charging. You possibly don't even have to see it do that, either, assuming the charge process produces a sound that you can hear through the fog of war.
7 \n 7 \n
8 If you are really afraid of it somehow being hilariously OP still - which i seriously doubt is possible just with the physics - you could always add some way to telegraph the impact point directly. 8 If you are really afraid of it somehow being hilariously OP still - which i seriously doubt is possible just with the physics - you could always add some way to telegraph the impact point directly.
9 \n 9 \n
10 [quote]Mind fixing Cyclops[/quote] 10 [quote]Mind fixing Cyclops[/quote]
11 Just unrevert it :P 11 Just unrevert it. Tweakmode can't change particles that well anyway, and it definitely can't do sounds.