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Koda 2.0 Get It Here

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Date Editor Before After
1/17/2020 11:33:56 PMFIrankHuixtocihuatl before revert after revert
Before After
1 [quote]Oh, so then what prevents you from widgetising the hell of currently existing ballistic units? They also can move to increase the distance to their target while their projectile is already in flight, after all.[/quote]
2 \n
1 Dodging something like a max range Rogue shot is easy because it's slow and you can see it. Your unit would essentially have invisible projectiles. 3 Dodging something like a max range Rogue shot is easy because it's slow and you can see it. Your unit would essentially have invisible projectiles.