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[quote]I thought the ideas of hiding/disappearing units strictly opposes the design that everything can be interacted with physically. Otherwise it would be possible to have a multi-unit transport for example. [/quote]
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[quote]I thought the ideas of hiding/disappearing units strictly opposes the design that everything can be interacted with physically. Otherwise it would be possible to have a multi-unit transport for example. [/quote]
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These ideas are neither in conflict with each other, nor with the state of ZK as such.
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These ideas are neither in conflict with each other, nor with the state of ZK as such.
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- It is possible to have unit-hiding that doesn't prevent the "bunkered" units from "existing": e.g. a unit-hiding transport could release the units upon being destroyed, presumably while in air, causing spectacular crashes, and be affected by their mass for slowdown purposes.
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- It is possible to have unit-hiding that doesn't prevent the "bunkered" units from "existing": e.g. a unit-hiding transport could release the units upon being destroyed, presumably while in air, causing spectacular crashes, and be affected by their mass for slowdown purposes.
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- It is possible to have a multi-unit transport without unit-hiding.
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- It is possible to have a multi-unit transport without unit-hiding.
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- Current Reef shields in-construction drones from enemy AA fire with its collision volume. This is essentially unit hiding.
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- Current Reef shields in-construction drones from enemy AA fire with its collision volume. This is essentially unit hiding.
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- It is not possible to separately target the 3200 value nuclear missile on the Trinity, despite it being possible to selectively target 200 value Quake on Missile Silo. Also, other stockpiled weapons are just as much "unit hiding".
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- It is not possible to separately target the 3200 value nuclear missile on the Trinity, despite it being possible to selectively target 200 value Quake on Missile Silo. Also, other stockpiled weapons are just as much "unit hiding".
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(The latter point is not something i support or want to see more of. Quite the opposite, i dislike the stockpile "unit" hiding because it lies to Attrition counter - a Scylla lost with 40 missiles still merely counts as one unit worth 3000, as deaths of its missiles count for zero regardless of whether they occur voluntarily via launch, or involuntarily via being sunk with the tacsub)
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