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I'm most positive that stnding in a groundfire will deal the groundfire damage as well as the afterburn damage at the same time.
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take kodachi for example. When kodachi shoots, it deals 3 sorts of damage.
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take kodachi for example. When kodachi shoots, it deals 3 sorts of damage.
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-Impact damage(70 damage explosion) like a very weak higher AOE riot cannon
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-Impact damage(70 damage explosion) like a very weak higher AOE riot cannon
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-AOE DOT damage(36 DPS) the ground fire
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-AOE DOT damage(36 DPS) the ground fire
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-apply DPS burn(15 DPS) the 2 second fire linger after leaving ground fire
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-apply DPS burn(15 DPS) the 2 second fire linger after leaving ground fire
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I've heard from someone that the groundfires deal less damage towards the end of their durations, I can't confirm it's hard to feel that damage loss. a unit can only have 1 15 DPS fire on it at a time, but groundfires will stack.so a drive by of like 5 kodachis to a factory will burn the construction zone for like 200 damage a second(36*5+15), rendering it inoperable and frighteningly losing HP.
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I've heard from someone that the groundfires deal less damage towards the end of their durations, I can't confirm it's hard to feel that damage loss. a unit can only have 1 15 DPS fire on it at a time, but groundfires will stack.so a drive by of like 5 kodachis to a factory will burn the construction zone for like 200 damage a second(36*5+15), rendering it inoperable and frighteningly losing HP.
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