1 |
Athena
gets
d
gun,
press
it
and
it
fills
your
opponents
radar
with
dots
in
direct
proximity.
|
1 |
Athena
D
gun,
press
it
and
it
fills
your
opponents
radar
with
dots
in
direct
proximity.
|
2 |
Dots
follow
athenas
movement
with
some
randomness
so
its
not
absolutely
obvious
that
its
fake
|
2 |
|
3 |
amount
of
dots
could
be
set
in
the
command
panel
ui
as
a
number
along
with
the
type
of
units
for
exampl
air
water
or
ground
perhaps
also
mouvment
type
which
would
restric
athena
own
mouvement
to
say
slow
fast.
this
could
also
have
a
use
when
infiltrating
bases
as
athena
can
suffer
from
its
high
speed
and
low
maneuvrability.
|
3 |
Dots
follow
athena's
movement
with
some
randomness
so
it's
not
absolutely
obvious
that
it's
fake.
|
4 |
in
case
too
lazy
athena
would
simulates
dots
in
function
of
what
terrain
athena
is
flying
over
,
|
4 |
The
amount
of
dots
set
in
the
command
panel
ui
as
a
number
ranging
from
0
to
50
(
?)
along
with
the
type
of
units,
for
example
air
water
or
ground.
|
5 |
dots
are
generated
until
d
gun
is
pressed
again
and
decoy
ability
is
shut
down
|
5 |
Perhaps
also
mouvment
type
which
would
restric
athena
own
mouvement
to
say
slow/fast.
|
|
|
6 |
This could also have a use when infiltrating bases as athena can suffer from its high speed and low maneuvrability.
|
|
|
7 |
\n
|
|
|
8 |
If not manualy set up athena would simulate dots in function of what terrain it is flying over.
|
|
|
9 |
Decoy dots are generated until d gun is pressed again and decoy ability is shut down.
|
6 |
\n
|
10 |
\n
|