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Badger

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Date Editor Before After
12/29/2019 7:29:42 PMFIrankAdminAlcur before revert after revert
12/29/2019 7:22:26 PMFIrankAdminAlcur before revert after revert
Before After
1 [quote]I think it's a cool idea but probably too abusable, at least with those numbers. Five badgers firing at a Desolator would create an impassable object.[/quote] 1 [quote]I think it's a cool idea but probably too abusable, at least with those numbers. Five badgers firing at a Desolator would create an impassable object.[/quote]
2 @Astran, they couldn't repair buildings because of the need to use the platform. One has to tell the unit to move onto the pad. 2 @Astran, they couldn't repair buildings because of the need to use the pads. One has to tell damaged units to move onto flat platforms as the "mines" can't mend them in any other manner.
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4 Yes, the max repairable HP seems too big. If the Badger cost 540, the mines disappeared after two minutes, the pads drained as much energy as normal repairing, the layer reload time was 30 seconds and the repairable HP was 300, then what would that be like? 4 Yes, the max repairable HP seems too big. If the Badger cost 540, the mines disappeared after two minutes, the pads drained as much energy as normal repairing, the layer reload time was 30 seconds and the repairable HP was 300, then what would that be like?
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6 Let's say the platforms have 30 buildpower that can only be spent on repairing. It can be read on the appropriate wiki page that the HP a unit gains for every unit of buildpower depends on its HP/cost. I think 30 buildpower is enough to heal a Dante for 300 HP in 30 seconds. A Badger couldn't heal more than about 11% of one Dante in two minutes. The hit points are 300 * 4 vs. 11000 respectively according to the wiki. 3 Caretakers cost 540, but they have multiple uses. I think two Conjurers can repair faster and it's been written on the wiki that they cost 240. 6 Let's say the platforms have 30 buildpower that can only be spent on repairing. It can be read on the appropriate wiki page that the HP a unit gains for every unit of buildpower depends on its HP/cost. I think 30 buildpower is enough to heal a Dante for 300 HP in 30 seconds. A Badger couldn't heal more than about 11% of one Dante in two minutes. The hit points are 300 * 4 vs. 11000 respectively according to the wiki. 3 Caretakers cost 540, but they have multiple uses. I think two Conjurers can repair faster and it's been written on the wiki that they cost 240.