1 |
[quote]I think it's a cool idea but probably too abusable, at least with those numbers. Five badgers firing at a Desolator would create an impassable object.[/quote]
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1 |
[quote]I think it's a cool idea but probably too abusable, at least with those numbers. Five badgers firing at a Desolator would create an impassable object.[/quote]
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2 |
@Astran,
they
couldn't
repair
buildings
because
of
the
need
to
use
the
platform.
One
has
to
tell
the
unit
to
move
onto
the
pad.
|
2 |
@Astran,
they
couldn't
repair
buildings
because
of
the
need
to
use
the
pads.
One
has
to
tell
damaged
units
to
move
onto
flat
platforms
as
the
"mines"
can't
mend
them
in
any
other
manner.
|
3 |
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3 |
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4 |
Yes, the max repairable HP seems too big. If the Badger cost 540, the mines disappeared after two minutes, the pads drained as much energy as normal repairing, the layer reload time was 30 seconds and the repairable HP was 300, then what would that be like?
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4 |
Yes, the max repairable HP seems too big. If the Badger cost 540, the mines disappeared after two minutes, the pads drained as much energy as normal repairing, the layer reload time was 30 seconds and the repairable HP was 300, then what would that be like?
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5 |
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5 |
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6 |
Let's say the platforms have 30 buildpower that can only be spent on repairing. It can be read on the appropriate wiki page that the HP a unit gains for every unit of buildpower depends on its HP/cost. I think 30 buildpower is enough to heal a Dante for 300 HP in 30 seconds. A Badger couldn't heal more than about 11% of one Dante in two minutes. The hit points are 300 * 4 vs. 11000 respectively according to the wiki. 3 Caretakers cost 540, but they have multiple uses. I think two Conjurers can repair faster and it's been written on the wiki that they cost 240.
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6 |
Let's say the platforms have 30 buildpower that can only be spent on repairing. It can be read on the appropriate wiki page that the HP a unit gains for every unit of buildpower depends on its HP/cost. I think 30 buildpower is enough to heal a Dante for 300 HP in 30 seconds. A Badger couldn't heal more than about 11% of one Dante in two minutes. The hit points are 300 * 4 vs. 11000 respectively according to the wiki. 3 Caretakers cost 540, but they have multiple uses. I think two Conjurers can repair faster and it's been written on the wiki that they cost 240.
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