1 |
I feel the Badger is a generalist unit that doesn't perform solidly.
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1 |
I feel the Badger is a generalist unit that doesn't perform solidly.
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2 |
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2 |
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3 |
What if its mines were completely different? What if the devs reversed the way they work? A mine could heal any friendly unit for 1850 HP. That's the HP value of a Ravager. The mines would be cloaked before they have been "opened". The GUI would allow "unfolding" one to reveal a miniature platform that can repair just one unit at most at a great speed. I suppose the pads could be made really flimsy to prevent repairing while in combat.
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3 |
What if its mines were completely different? What if the devs reversed the way they work? A mine could heal any friendly unit for 1850 HP. That's the HP value of a Ravager. The mines would be cloaked before they have been "opened". The GUI would allow "unfolding" one to reveal a miniature platform that can repair just one unit at most at a great speed. I suppose the pads could be made really flimsy to prevent repairing while in combat.
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4 |
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4 |
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5 |
They
would
be
different
from
Caretakers
because
the
amount
of
HP
that
can
be
repaired
is
limited,
they
require
parking
the
target
unit,
the
only
metal
cost
is
the
price
of
the
Badger
and
the
healing
is
really
quick.
One
layer
isn't
restricted
to
repairing
only
one
unit
at
the
same
time
either.
|
5 |
Maybe
the
difference
between
them
and
other
repairers
would
be
big
enough
as
the
amount
of
HP
a
pad
can
repair
is
limited,
they
require
parking
the
target
unit,
the
only
metal
cost
is
the
price
of
the
Badger
and
the
healing
is
really
quick.
One
layer
isn't
restricted
to
repairing
only
one
unit
at
the
same
time
either.
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6 |
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6 |
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7 |
I think one could increase the cost of the Badger and reduce the reload time and the range for balance. That can also help make the unit less similar to the Caretaker and constructors. I'm not sure how long the time limit of the "mine" should be. Should it "die" after 4 minutes for example?
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7 |
I think one could increase the cost of the Badger and reduce the reload time and the range for balance. That can also help make the unit less similar to the Caretaker and constructors. I'm not sure how long the time limit of the "mine" should be. Should it "die" after 4 minutes for example?
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