1 |
Ensuring death by Likho sounds like the simplest option.
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1 |
Ensuring death by Likho sounds like the simplest option.
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2 |
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2 |
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3 |
I did think about the merits of amending it mechanically so that instead of just endlessly spewing shells at the same rate, it has to build up ammunition like the Zenith before blowing its load with the twist that it wouldn't just be one salvo, more a case of charge up for 1 minute (for instance) to get, say 30 seconds of bombardment. To incentivise use, this version of the Tremor would dish out the same number of shells but in half the time.
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3 |
I did think about the merits of amending it mechanically so that instead of just endlessly spewing shells at the same rate, it has to build up ammunition like the Zenith before blowing its load with the twist that it wouldn't just be one salvo, more a case of charge up for 1 minute (for instance) to get, say 30 seconds of bombardment. To incentivise use, this version of the Tremor would dish out the same number of shells but in half the time.
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4 |
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4 |
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5 |
The idea would be to require active management to put it to best use, instead of just force fire somewhere and leave it. You would need to choose exactly when to let fly to best support your side. Multiple tremors could be timed to overlap to achieve the effect we see today, but at far higher cost in metal and the attention needed to time it right. However, with a shorter, but more intense bombardment, it could be used more proactively to quickly soften up a defensive position or army to be hit immediately by an assault force dispatched at the right time to land exactly as the barrage concludes.
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5 |
The idea would be to require active management to put it to best use, instead of just force fire somewhere and leave it. You would need to choose exactly when to let fly to best support your side. Multiple tremors could be timed to overlap to achieve the effect we see today, but at far higher cost in metal and the attention needed to time it right. However, with a shorter, but more intense bombardment, it could be used more proactively to quickly soften up a defensive position or army to be hit immediately by an assault force dispatched at the right time to land exactly as the barrage concludes.
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6 |
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6 |
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7 |
It might add a bit more interaction to the artillery duel phase you often get in a large team game. On the other hand, it probably steps too much on the toes of the Merlin and perhaps there might be performance implications as well.
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7 |
It might add a bit more interaction to the artillery duel phase you often get in a large team game. On the other hand, it probably steps too much on the toes of the Merlin and perhaps there might be performance implications as well.
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8 |
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8 |
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9 |
Would
it
be
more
interesting
if,
instead
of
just
spamming
explosive
shells,
it
delivered
a
debuff
barrage
along
with
only
nominal
damage?
Tank
lacks
a
disarm
platform,
maybe
tremor
shells
could
gain
that
ability,
tuned
so
that
each
individual
shell
is
weak
on
disarm
and
it
has
a
low
disarm
duration
(
no
more
than
2
secs)
but
with
the
barrage
maintained
a
sizable
area
of
porc
(
or
an
army
that
doesn't
bother
moving)
could
be
silenced
enabling
a
much
more
favourable
environment
for
advancing
heavy
assualts
(
e.
g
Minotaur
push)
.
Yes,
those
heavy
assaults
would
take
some
chip
disarm
damage
fighting
in
the
rain,
but
because
they
have
fat
HP
pools,
it'd
take
a
long
time
for
them
to
end
up
in
the
same
state
as
their
targets,
by
which
time
they
should
have
won
anyway.
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9 |
Would
it
be
more
interesting
if,
instead
of
just
spamming
explosive
shells,
it
delivered
a
debuff
barrage
along
with
only
nominal
damage?
Tank
lacks
a
disarm
platform,
maybe
tremor
shells
could
gain
that
ability,
tuned
so
that
each
individual
shell
is
weak
on
disarm
and
it
has
a
low
disarm
duration
(
no
more
than
2
secs)
but
with
the
barrage
maintained
a
sizable
area
of
porc
(
or
an
army
that
doesn't
bother
moving)
could
be
silenced
enabling
a
much
more
favourable
environment
for
advancing
heavy
assualts
(
e.
g
Minotaur
push)
.
Yes,
those
heavy
assaults
would
take
some
chip
disarm
damage
fighting
in
the
rain,
but
because
they
have
fat
HP
pools,
it'd
take
a
long
time
for
them
to
end
up
in
the
same
state
as
their
targets,
by
which
time
they
should
have
won
anyway
(
if
not
you
clearly
needed
more
TAAANKS!)
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10 |
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10 |
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11 |
The barrage would hopefully however not have too much of an effect on a counter attack because mobile units would not be sitting around long enough to get disarmed in the bombardment, though low HP raiders might get muted in one hit.
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11 |
The barrage would hopefully however not have too much of an effect on a counter attack because mobile units would not be sitting around long enough to get disarmed in the bombardment, though low HP raiders might get muted in one hit.
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