1 |
other tweaks (all w/o outer {}):
|
1 |
other tweaks (all w/o outer {}):
|
2 |
\n
|
2 |
\n
|
3 |
OP STINGER
|
3 |
OP STINGER
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4 |
[spoiler]
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4 |
[spoiler]
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5 |
turretheavylaser = {
|
5 |
turretheavylaser = {
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6 |
buildCostMetal = 1000,
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6 |
buildCostMetal = 1000,
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7 |
weaponDefs = {
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7 |
weaponDefs = {
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8 |
LASER = {
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8 |
LASER = {
|
9 |
range = 2000,
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9 |
range = 2000,
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10 |
reloadtime = 2
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10 |
reloadtime = 2
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11 |
}
|
11 |
}
|
12 |
}
|
12 |
}
|
13 |
}
|
13 |
}
|
14 |
[/spoiler]
|
14 |
[/spoiler]
|
15 |
\n
|
15 |
\n
|
16 |
REFLECTIVE SHIELDS (apparently bugged - plasma cannon shots can pass the shield without problems, but all other weapon types are redirected. shield strength should probably be buffed a lot to account for multi-hits)
|
16 |
REFLECTIVE SHIELDS (apparently bugged - plasma cannon shots can pass the shield without problems, but all other weapon types are redirected. shield strength should probably be buffed a lot to account for multi-hits)
|
17 |
[spoiler]
|
17 |
[spoiler]
|
18 |
staticshield={weaponDefs={COR_SHIELD_SMALL={shieldRepulser=true,shieldRadius=520,shieldPower=10000,shieldPowerRegen=200}}},
|
18 |
staticshield={weaponDefs={COR_SHIELD_SMALL={shieldRepulser=true,shieldRadius=520,shieldPower=10000,shieldPowerRegen=200}}},
|
19 |
shieldshield={weaponDefs={COR_SHIELD_SMALL={shieldRepulser=true}}},
|
19 |
shieldshield={weaponDefs={COR_SHIELD_SMALL={shieldRepulser=true}}},
|
20 |
shieldassault={weaponDefs={SHIELD={shieldPower=1600,shieldRepulser=true}}},
|
20 |
shieldassault={weaponDefs={SHIELD={shieldPower=1600,shieldRepulser=true}}},
|
21 |
shieldcon={weaponDefs={SHIELD={shieldPower=1600,shieldRepulser=true}}},
|
21 |
shieldcon={weaponDefs={SHIELD={shieldPower=1600,shieldRepulser=true}}},
|
22 |
shieldfelon={weaponDefs={SHIELD={shieldRepulser=true,shieldStartingPower=1600,shieldPowerRegen=25}}}
|
22 |
shieldfelon={weaponDefs={SHIELD={shieldRepulser=true,shieldStartingPower=1600,shieldPowerRegen=25}}}
|
23 |
[/spoiler]
|
23 |
[/spoiler]
|
24 |
\n
|
24 |
\n
|
25 |
SUPREME COMMANDER ARTILLERY AND SHIELDS
|
25 |
SUPREME COMMANDER ARTILLERY AND SHIELDS
|
26 |
[spoiler]
|
26 |
[spoiler]
|
27 |
staticshield={buildCostMetal=800,weaponDefs={COR_SHIELD_SMALL={shieldRadius=520,shieldPower=8000,shieldPowerRegen=100,shieldPowerRegenEnergy=15}}},
|
27 |
staticshield={buildCostMetal=800,weaponDefs={COR_SHIELD_SMALL={shieldRadius=520,shieldPower=8000,shieldPowerRegen=100,shieldPowerRegenEnergy=15}}},
|
28 |
shieldshield={weaponDefs={COR_SHIELD_SMALL={shieldPower=4000,shieldPowerRegen=60}}},
|
28 |
shieldshield={weaponDefs={COR_SHIELD_SMALL={shieldPower=4000,shieldPowerRegen=60}}},
|
29 |
staticheavyarty={buildCostMetal=4000,weaponDefs={PLASMA={impulseFactor=2,reloadtime=3,damage={default=1501.8},range=8000,weaponVelocity=900,accuracy=800,myGravity=0.12,highTrajectory=1,noSelfDamage=true,areaOfEffect=160}}},
|
29 |
staticheavyarty={buildCostMetal=4000,weaponDefs={PLASMA={impulseFactor=2,reloadtime=3,damage={default=1501.8},range=8000,weaponVelocity=900,accuracy=800,myGravity=0.12,highTrajectory=1,noSelfDamage=true,areaOfEffect=160}}},
|
30 |
staticarty={buildCostMetal=600,maxDamage=2000,weaponDefs={PLASMA={areaOfEffect=256,damage={default=80},reloadtime=8,burstRate=1,noSelfDamage=true,range=1600}}}
|
30 |
staticarty={buildCostMetal=600,maxDamage=2000,weaponDefs={PLASMA={areaOfEffect=256,damage={default=80},reloadtime=8,burstRate=1,noSelfDamage=true,range=1600}}}
|
31 |
[/spoiler]
|
31 |
[/spoiler]
|
32 |
\n
|
32 |
\n
|
33 |
IMPROVED DEFENSES (missile turret tweak apparently doesn't work - the unit script seems to override the customParam script_reload)
|
33 |
IMPROVED DEFENSES (missile turret tweak apparently doesn't work - the unit script seems to override the customParam script_reload)
|
34 |
[spoiler]
|
34 |
[spoiler]
|
35 |
turretantiheavy={weaponDefs={ATA={range=1400,beamtime=3,damage={default=8000}}}},
|
35 |
turretantiheavy={weaponDefs={ATA={range=1400,beamtime=3,damage={default=8000}}}},
|
36 |
turretemp={weaponDefs={arm_det_weapon={range=690}}},
|
36 |
turretemp={weaponDefs={arm_det_weapon={range=690}}},
|
37 |
turretgauss={weaponDefs={GAUSS={range=840,damage={default=150},reloadtime=1.3,areaOfEffect=32}}},
|
37 |
turretgauss={weaponDefs={GAUSS={range=840,damage={default=150},reloadtime=1.3,areaOfEffect=32}}},
|
38 |
turretheavy={weaponDefs={HEATRAY={range=645},PLASMA={range=975,reloadtime=2,damage={default=800}}}},
|
38 |
turretheavy={weaponDefs={HEATRAY={range=645},PLASMA={range=975,reloadtime=2,damage={default=800}}}},
|
39 |
turretheavylaser={weaponDefs={LASER={range=930,reloadtime=3.5,beamTime=1.2}},sightDistance=1000},
|
39 |
turretheavylaser={weaponDefs={LASER={range=930,reloadtime=3.5,beamTime=1.2}},sightDistance=1000},
|
40 |
turretlaser={weaponDefs={LASER={range=690,sightDistance=700}}},
|
40 |
turretlaser={weaponDefs={LASER={range=690,sightDistance=700}}},
|
41 |
turretmissile={buildCostMetal=200,maxDamage=1200,weaponDefs={ARMRL_MISSILE={range=715,reloadtime=0.5,customParams={script_reload=[[1.5]]},damage={default=52},smokeTrail=false}}},
|
41 |
turretmissile={buildCostMetal=200,maxDamage=1200,weaponDefs={ARMRL_MISSILE={range=715,reloadtime=0.5,customParams={script_reload=[[1.5]]},damage={default=52},smokeTrail=false}}},
|
42 |
turretriot={weaponDefs={turretriot_WEAPON={areaOfEffect=128,range=615}}}
|
42 |
turretriot={weaponDefs={turretriot_WEAPON={areaOfEffect=128,range=615}}}
|
43 |
[spoiler]
|
43 |
[/spoiler]
|