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Quick Modding PLAY AS CHICKEN

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Date Editor Before After
12/15/2019 9:09:46 AMDEranksh4dowhun7er before revert after revert
Before After
1 other tweaks (all w/o outer {}): 1 other tweaks (all w/o outer {}):
2 \n 2 \n
3 OP STINGER 3 OP STINGER
4 [spoiler] 4 [spoiler]
5 turretheavylaser = { 5 turretheavylaser = {
6 buildCostMetal = 1000, 6 buildCostMetal = 1000,
7 weaponDefs = { 7 weaponDefs = {
8 LASER = { 8 LASER = {
9 range = 2000, 9 range = 2000,
10 reloadtime = 2 10 reloadtime = 2
11 } 11 }
12 } 12 }
13 } 13 }
14 [/spoiler] 14 [/spoiler]
15 \n 15 \n
16 REFLECTIVE SHIELDS (apparently bugged - plasma cannon shots can pass the shield without problems, but all other weapon types are redirected. shield strength should probably be buffed a lot to account for multi-hits) 16 REFLECTIVE SHIELDS (apparently bugged - plasma cannon shots can pass the shield without problems, but all other weapon types are redirected. shield strength should probably be buffed a lot to account for multi-hits)
17 [spoiler] 17 [spoiler]
18 staticshield={weaponDefs={COR_SHIELD_SMALL={shieldRepulser=true,shieldRadius=520,shieldPower=10000,shieldPowerRegen=200}}}, 18 staticshield={weaponDefs={COR_SHIELD_SMALL={shieldRepulser=true,shieldRadius=520,shieldPower=10000,shieldPowerRegen=200}}},
19 shieldshield={weaponDefs={COR_SHIELD_SMALL={shieldRepulser=true}}}, 19 shieldshield={weaponDefs={COR_SHIELD_SMALL={shieldRepulser=true}}},
20 shieldassault={weaponDefs={SHIELD={shieldPower=1600,shieldRepulser=true}}}, 20 shieldassault={weaponDefs={SHIELD={shieldPower=1600,shieldRepulser=true}}},
21 shieldcon={weaponDefs={SHIELD={shieldPower=1600,shieldRepulser=true}}}, 21 shieldcon={weaponDefs={SHIELD={shieldPower=1600,shieldRepulser=true}}},
22 shieldfelon={weaponDefs={SHIELD={shieldRepulser=true,shieldStartingPower=1600,shieldPowerRegen=25}}} 22 shieldfelon={weaponDefs={SHIELD={shieldRepulser=true,shieldStartingPower=1600,shieldPowerRegen=25}}}
23 [/spoiler] 23 [/spoiler]
24 \n 24 \n
25 SUPREME COMMANDER ARTILLERY AND SHIELDS 25 SUPREME COMMANDER ARTILLERY AND SHIELDS
26 [spoiler] 26 [spoiler]
27 staticshield={buildCostMetal=800,weaponDefs={COR_SHIELD_SMALL={shieldRadius=520,shieldPower=8000,shieldPowerRegen=100,shieldPowerRegenEnergy=15}}}, 27 staticshield={buildCostMetal=800,weaponDefs={COR_SHIELD_SMALL={shieldRadius=520,shieldPower=8000,shieldPowerRegen=100,shieldPowerRegenEnergy=15}}},
28 shieldshield={weaponDefs={COR_SHIELD_SMALL={shieldPower=4000,shieldPowerRegen=60}}}, 28 shieldshield={weaponDefs={COR_SHIELD_SMALL={shieldPower=4000,shieldPowerRegen=60}}},
29 staticheavyarty={buildCostMetal=4000,weaponDefs={PLASMA={impulseFactor=2,reloadtime=3,damage={default=1501.8},range=8000,weaponVelocity=900,accuracy=800,myGravity=0.12,highTrajectory=1,noSelfDamage=true,areaOfEffect=160}}}, 29 staticheavyarty={buildCostMetal=4000,weaponDefs={PLASMA={impulseFactor=2,reloadtime=3,damage={default=1501.8},range=8000,weaponVelocity=900,accuracy=800,myGravity=0.12,highTrajectory=1,noSelfDamage=true,areaOfEffect=160}}},
30 staticarty={buildCostMetal=600,maxDamage=2000,weaponDefs={PLASMA={areaOfEffect=256,damage={default=80},reloadtime=8,burstRate=1,noSelfDamage=true,range=1600}}} 30 staticarty={buildCostMetal=600,maxDamage=2000,weaponDefs={PLASMA={areaOfEffect=256,damage={default=80},reloadtime=8,burstRate=1,noSelfDamage=true,range=1600}}}
31 [/spoiler] 31 [/spoiler]
32 \n 32 \n
33 IMPROVED DEFENSES (missile turret tweak apparently doesn't work - the unit script seems to override the customParam script_reload) 33 IMPROVED DEFENSES (missile turret tweak apparently doesn't work - the unit script seems to override the customParam script_reload)
34 [spoiler] 34 [spoiler]
35 turretantiheavy={weaponDefs={ATA={range=1400,beamtime=3,damage={default=8000}}}}, 35 turretantiheavy={weaponDefs={ATA={range=1400,beamtime=3,damage={default=8000}}}},
36 turretemp={weaponDefs={arm_det_weapon={range=690}}}, 36 turretemp={weaponDefs={arm_det_weapon={range=690}}},
37 turretgauss={weaponDefs={GAUSS={range=840,damage={default=150},reloadtime=1.3,areaOfEffect=32}}}, 37 turretgauss={weaponDefs={GAUSS={range=840,damage={default=150},reloadtime=1.3,areaOfEffect=32}}},
38 turretheavy={weaponDefs={HEATRAY={range=645},PLASMA={range=975,reloadtime=2,damage={default=800}}}}, 38 turretheavy={weaponDefs={HEATRAY={range=645},PLASMA={range=975,reloadtime=2,damage={default=800}}}},
39 turretheavylaser={weaponDefs={LASER={range=930,reloadtime=3.5,beamTime=1.2}},sightDistance=1000}, 39 turretheavylaser={weaponDefs={LASER={range=930,reloadtime=3.5,beamTime=1.2}},sightDistance=1000},
40 turretlaser={weaponDefs={LASER={range=690,sightDistance=700}}}, 40 turretlaser={weaponDefs={LASER={range=690,sightDistance=700}}},
41 turretmissile={buildCostMetal=200,maxDamage=1200,weaponDefs={ARMRL_MISSILE={range=715,reloadtime=0.5,customParams={script_reload=[[1.5]]},damage={default=52},smokeTrail=false}}}, 41 turretmissile={buildCostMetal=200,maxDamage=1200,weaponDefs={ARMRL_MISSILE={range=715,reloadtime=0.5,customParams={script_reload=[[1.5]]},damage={default=52},smokeTrail=false}}},
42 turretriot={weaponDefs={turretriot_WEAPON={areaOfEffect=128,range=615}}} 42 turretriot={weaponDefs={turretriot_WEAPON={areaOfEffect=128,range=615}}}
43 [spoiler] 43 [/spoiler]