1 |
Just to be exact: Area Mex + ALT queues up the Metal Extractor first, then surrounds it with 4 Solar / Wind / Tidal, if the building placement is not obstructed of course. Then the constructor goes to the next metal spot and repeats.
|
1 |
Just to be exact: Area Mex + ALT queues up the Metal Extractor first, then surrounds it with 4 Solar / Wind / Tidal, if the building placement is not obstructed of course. Then the constructor goes to the next metal spot and repeats.
|
2 |
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|
2 |
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|
3 |
My intention with the method in my first post is to build all Metal Extractors first in an area, then surround all of them with power plants.
|
3 |
My intention with the method in my first post is to build all Metal Extractors first in an area, then surround all of them with power plants.
|
4 |
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|
4 |
\n
|
5 |
Area Mex + SHIFT also cancels the previously queued extractors:
|
5 |
Area Mex + SHIFT also cancels the previously queued extractors:
|
6 |
1. Use Area Mex in an area -> queues up the extractors
|
6 |
1. Use Area Mex in an area -> queues up the extractors
|
7 |
2.
Use
Area
Mex
+
SHIFT
in
an
area
containing
the
first
either
partially
or
fully
->
all
the
Metal
Extractors
in
the
intersection
are
cancelled.
|
7 |
2.
Use
Area
Mex
+
SHIFT
in
an
area
containing
the
first
either
partially
or
fully
->
all
Metal
Extractors
in
the
intersection
are
cancelled.
|