1 |
Not really.
|
1 |
Not really.
|
2 |
\n
|
2 |
\n
|
3 |
Loading arbitrary binary libraries, especially packed inside automatically distributed, non-verified, non-filtered content would not be the best idea, so native AI's are out on very many levels.
|
3 |
Loading arbitrary binary libraries, especially packed inside automatically distributed, non-verified, non-filtered content would not be the best idea, so native AI's are out on very many levels.
|
4 |
\n
|
4 |
\n
|
5 |
Aside from that, a map can contain a gadget that can arbitrarily command any of the units in the game, thus implementing a LuaAI.
|
5 |
Aside from that, a map can contain a gadget that can arbitrarily command any of the units in the game, thus implementing a LuaAI.
|
6 |
\n
|
6 |
\n
|
7 |
But the map cannot add a team that would be exclusively controlled by this AI, so it'd be limited to bossing around Gaia units (like the Zombies gadget, which would conflict with the map if both the GaiaAI and Zombies are on at the same time).
|
7 |
But the map cannot add a team that would be exclusively controlled by this AI, so it'd be limited to bossing around Gaia units (like the Zombies gadget, which would conflict with the map if both the GaiaAI and Zombies are on at the same time).
|
8 |
\n
|
8 |
\n
|
9 |
I
guess
with
some
coordination
you
could
decide
which
of
the
AI
gadgets
is
allowed
to
control
which
units,
but
for
now
noone
is,
or
has
been
doing
this.
|
9 |
I
guess
with
some
coordination
you
could
decide
which
of
the
AI
gadgets
is
allowed
to
control
which
individual
Gaia
units,
but
for
now
noone
is,
or
has
been
doing
this.
|