1 |
[quote]That would have issues with lighting things through solid ground. It also wouldn't play nice with HDR.[/quote]
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1 |
[quote]That would have issues with lighting things through solid ground. It also wouldn't play nice with HDR.[/quote]
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2 |
All
dynlights
would
do
(
and
do
do)
this
because
there
are
no
occlusion
checks.
Having
screenspace
occlusion
checks
would
make
this
a
deferred
sh
|
2 |
All
dynlights
would
do
(
and
do
do)
this
because
there
are
no
occlusion
checks.
Having
screenspace
occlusion
checks
would
make
this
a
deferred
shadow
shader.
|
|
|
3 |
\n
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4 |
Which is quite possible! As long as the game contains no flying units. Which, sadly, means no ZK.
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