1 |
I
much
prefer
even
numbers
each
side,
but
I
do
wonder
if
the
dual
comm
situation
is
a
niche
that
with
sufficient
practice
someone
could
reliably
achieve
a
decisive
effect
with.
There
have
been
a
few
occasions
where
I've
had
the
extra
comm
inflicted
on
me
and
have
been
able
to
leverage
that
extra
early
game
weight
to
my
advantage
or
realised
afterwards
that
I
could
have
used
it.
|
1 |
I
much
prefer
even
numbers
each
side,
but
I
do
wonder
if
the
dual
comm
situation
is
a
niche
that
with
sufficient
practice
someone
could
reliably
achieve
a
decisive
effect
with.
There
have
been
a
few
occasions
where
I've
had
the
extra
comm
inflicted
on
me
and
have
been
able
to
leverage
that
extra
early
game
weight
to
my
advantage
or
realised
afterwards
that
I
could
have
used
it
(
e.
g.
@b789973)
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2 |
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2 |
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3 |
It doesn't make up for lacking an extra pair of eyes and hands a large majority of the time but it isn't always a nightmare. Perhaps it could be made less nightmarish still if some effort was made to compensate for the smaller team's APM penalty with more income. It's not enough to simply match the other side.
|
3 |
It doesn't make up for lacking an extra pair of eyes and hands a large majority of the time but it isn't always a nightmare. Perhaps it could be made less nightmarish still if some effort was made to compensate for the smaller team's APM penalty with more income. It's not enough to simply match the other side.
|
4 |
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|
4 |
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5 |
As it stands, the game grants 2 m/s to each player regardless of whether they have comm or not and I seem to recall reading that the player with 2 comms doesn't get extra innate m/s.
|
5 |
As it stands, the game grants 2 m/s to each player regardless of whether they have comm or not and I seem to recall reading that the player with 2 comms doesn't get extra innate m/s.
|
6 |
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6 |
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7 |
Perhaps a multiplier could be applied so that with just one comm you get your 2m/s, but each additional comm multiplies that figure. Perhaps with 2 comms you could get 6m/s. Maybe the APM deficit is worth even more metal than that?
|
7 |
Perhaps a multiplier could be applied so that with just one comm you get your 2m/s, but each additional comm multiplies that figure. Perhaps with 2 comms you could get 6m/s. Maybe the APM deficit is worth even more metal than that?
|
8 |
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|
8 |
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9 |
Anyone who plays the game for a while knows that there are actually at least four resources in this game, not two. Time and attention are at least as valuable as e and m.
|
9 |
Anyone who plays the game for a while knows that there are actually at least four resources in this game, not two. Time and attention are at least as valuable as e and m.
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