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Here's my take:
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Here's my take:
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2 |
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Good map tier:
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Good map tier:
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- Starting position has 3 mexes
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- Starting position has 3 mexes
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- A fairly defensible natural expansion with 2-3 mexes
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- A fairly defensible natural expansion with 2-3 mexes
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- At least 2 other expansions to choose from
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- At least 2 other expansions to choose from
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- No or very few mexes on the shortest path between start position
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- No or very few mexes on the shortest path between start position
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- No or very few mexes on the line that is equidistant to both start positions
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8 |
- No or very few mexes on the line that is equidistant to both start positions
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- All mexes accessible by rovers
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- All mexes accessible by rovers
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10 |
- Some regions should be completely free of mexes
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- Some regions should be completely free of mexes
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11 |
- Distinct visuals for vehicle, bot, and spider-only passability areas
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11 |
- Distinct visuals for vehicle, bot, and spider-only passability areas
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12 |
- Tasteful but not dominant amounts of reclaim (less than thornford, more than adansonia)
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12 |
- Tasteful but not dominant amounts of reclaim (less than thornford, more than adansonia)
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13 |
- Strategic use of obstacles, natural spider pillars, etc
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13 |
- Strategic use of obstacles, natural spider pillars, etc
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14 |
- All of the land factories are playable, with at least 3 viable in competitive play
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14 |
- All of the land factories are playable, with at least 3 viable in competitive play
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- Try to avoid supermexes if at all possible
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- Try to avoid supermexes if at all possible
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\n
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16 |
\n
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17 |
God map tier:
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17 |
God map tier:
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- All of the land, air, _and sea_ factories are playable, with at least 5 viable in competitive play:
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- All of the land, air, _and sea_ factories are playable, with at least 5 viable in competitive play:
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19 |
- Wide use of depth-6 zones to make areas of the map accessible both to ships and to land units.
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- Wide use of depth-6 zones to make areas of the map accessible both to ships and to land units.
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20 |
- All mexes buildable and killable by ships.
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20 |
- All mexes buildable and killable by ships.
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- A depth-20 channel near starting position to allow ships to be plopped with minimal walk time.
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- A depth-20 channel near starting position to allow ships to be plopped with minimal walk time.
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- Some depth-60 zones for Grizzlies to submerge completely.
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- Only a few full depth-20 zones for ships to retreat to where land units can't reach them; all outside Envoy range of nearest mex.
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- Only a few full depth-20 zones for ships to retreat to where land units can't reach them; all outside Envoy range of nearest mex.
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23 |
\n
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24 |
\n
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24 |
Overgod map tier:
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25 |
Overgod map tier:
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25 |
- A railroad network.
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- A railroad network.
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26 |
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27 |
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27 |
Machine god tier:
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28 |
Machine god tier:
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28 |
- Any of the above, but done procedurally, built upon Random Crags.
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29 |
- Any of the above, but done procedurally, built upon Random Crags.
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29 |
\n
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30 |
\n
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