1 |
i agree in that artillery being strong is part of the escalation of games. but i think some artillery-units simply are too generalist, mainly Firewalker and Emissary + Tremor. Area-Saturation doesn´t feel like a good design-concept. It forces you to fall back and if the map is either chocked due to terrain or porc/support, it´s virtually impossible to counter it. Air as @Jasper says is a thing, but that applies to nearly all ground-units exept aa.
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1 |
i agree in that artillery being strong is part of the escalation of games. but i think some artillery-units simply are too generalist, mainly Firewalker and Emissary + Tremor. Area-Saturation doesn´t feel like a good design-concept. It forces you to fall back and if the map is either chocked due to terrain or porc/support, it´s virtually impossible to counter it. Air as @Jasper says is a thing, but that applies to nearly all ground-units exept aa.
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2 |
Merlin is fine due to it´s low fire-rate. It`s comparatively easy to dodge or to hide from it. Tremor on the other hand is just: you can´t have units, shielded cloaked or whatever in this area, it denies reclaim as well, in contrast to merlin.
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2 |
Merlin is fine due to it´s low fire-rate. It`s comparatively easy to dodge or to hide from it. Tremor on the other hand is just: you can´t have units, shielded cloaked or whatever in this area, it denies reclaim as well, in contrast to merlin.
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3 |
@Sprang
sums
up
what
i
think
about
emissary
really
well.
Too
much
AoE.
|
3 |
@sprang
sums
up
what
i
think
about
emissary
really
well.
Too
much
AoE.
|