1 |
I would expect Minotaur to do fine until the concentration of Emissaries gets too strong. Even Thug+Aspis did OK when there were less Rogues involved. Halberd would probably work. Skycrab will at least buy you time. Merlins got the job done in this game. Maybe a Krow or dropping something with air transports if you're feeling spicy.
|
1 |
I would expect Minotaur to do fine until the concentration of Emissaries gets too strong. Even Thug+Aspis did OK when there were less Rogues involved. Halberd would probably work. Skycrab will at least buy you time. Merlins got the job done in this game. Maybe a Krow or dropping something with air transports if you're feeling spicy.
|
3 |
Lobstering
stuff
is
probably
too
slow.
Ravagers
are
probably
not
tough
enough
and
Knights
are
way
too
slow,
but
in
theory
both
of
these
factories
should
get
a
significant
advantage
out
of
the
early
game
against
somebody
rushing
porc
and
artyball.
(
In
theory.
I'm
not
convinced
cloaky
is
in
a
good
place.
)
Grizzly
would
probably
need
so
much
areashield
support
to
be
impractical,
unless
it
is
a
map
with
significant
amounts
of
water.
A
well
placed
Cerberus
might
be
helpful
but
isn't
really
my
style.
|
3 |
Lobstering
stuff
is
probably
too
slow.
Ravagers
are
probably
not
tough
enough
and
Knights
are
way
too
slow,
but
in
theory
both
of
these
factories
should
get
a
significant
advantage
out
of
the
early
game
against
somebody
rushing
porc
and
artyball.
(
In
theory.
I'm
not
convinced
cloaky
is
in
a
good
place.
)
Grizzly
would
probably
need
too
much
areashield
support
to
be
practical,
unless
it
is
a
map
with
significant
amounts
of
water.
A
well
placed
Cerberus
might
be
helpful
but
isn't
really
my
style.
|