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B788670 2 on Vantage v1.0 (Multiplayer)

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Date Editor Before After
10/31/2019 4:18:41 AMAUrankAdminAquanim before revert after revert
10/31/2019 4:18:21 AMAUrankAdminAquanim before revert after revert
Before After
1 Ok, I stand corrected, there was a fair bit of fighting over the north side of the map where the porc isn't; I wrote that comment towards the end when nothing had been sent up there for a while. I stand by my assessment that bypassing the porc in this way was effective. 1 Ok, I stand corrected, there was a fair bit of fighting over the north side of the map where the porc isn't; I wrote that comment towards the end when nothing had been sent up there for a while. I stand by my assessment that bypassing the porc in this way was effective when it was done.
2 \n 2 \n
3 Watching the game back again, for the time between 10:00 and 20:00 where you *are* splitting your army between the south and north of the map, it feels to me like you are controlling the game despite a significant army size deficit (mostly due to excess, and @rewdrfe2 has some Tridents sitting around doing nothing). 3 Watching the game back again, for the time between 10:00 and 20:00 where you *are* splitting your army between the south and north of the map, it feels to me like you are controlling the game despite a significant army size deficit (mostly due to excess, and @rewdrfe2 has some Tridents sitting around doing nothing).
4 \n 4 \n
5 Around 25:00 you are pushing the north side of the map where the porc isn't, and were it not for an overextension or two I think you could have won here. 5 Around 25:00 you are pushing the north side of the map where the porc isn't, and were it not for an overextension or two I think you could have won here.
6 \n 6 \n
7 Making a Likho to pick off a few of the artillery (even if it eventually dies to AA) feels like it could have made this game considerably easier. Switching to Tank and making Minotaur might also have worked. In the end Merlin worked OK as well. 7 Making a Likho to pick off a few of the artillery (even if it eventually dies to AA) feels like it could have made this game considerably easier. Switching to Tank and making Minotaur might also have worked. In the end Merlin worked OK as well.
8 \n 8 \n
9 Fundamentally to defeat long range attrition units like Firewalker and Emissary you need to construct units that (a) can kill the artillery and (b) don't die too often themselves. Bandit and Rogue do not fit the bill (although some Bandits to flank and abuse the slow movement of artillery is probably a good idea). 9 Fundamentally to defeat long range attrition units like Firewalker and Emissary you need to construct units that (a) can kill the artillery and (b) don't die too often themselves. Bandit and Rogue do not fit the bill (although some Bandits to flank and abuse the slow movement of artillery is probably a good idea).