1 |
Ok,
I
stand
corrected,
there
was
a
fair
bit
of
fighting
over
the
north
side
of
the
map
where
the
porc
isn't;
I
wrote
that
comment
towards
the
end
when
nothing
had
been
sent
up
there
for
a
while.
I
stand
by
my
assessment
that
bypassing
the
porc
in
this
way
was
effective.
|
1 |
Ok,
I
stand
corrected,
there
was
a
fair
bit
of
fighting
over
the
north
side
of
the
map
where
the
porc
isn't;
I
wrote
that
comment
towards
the
end
when
nothing
had
been
sent
up
there
for
a
while.
I
stand
by
my
assessment
that
bypassing
the
porc
in
this
way
was
effective
when
it
was
done.
|
2 |
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|
2 |
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3 |
Watching the game back again, for the time between 10:00 and 20:00 where you *are* splitting your army between the south and north of the map, it feels to me like you are controlling the game despite a significant army size deficit (mostly due to excess, and @rewdrfe2 has some Tridents sitting around doing nothing).
|
3 |
Watching the game back again, for the time between 10:00 and 20:00 where you *are* splitting your army between the south and north of the map, it feels to me like you are controlling the game despite a significant army size deficit (mostly due to excess, and @rewdrfe2 has some Tridents sitting around doing nothing).
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4 |
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4 |
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5 |
Around 25:00 you are pushing the north side of the map where the porc isn't, and were it not for an overextension or two I think you could have won here.
|
5 |
Around 25:00 you are pushing the north side of the map where the porc isn't, and were it not for an overextension or two I think you could have won here.
|
6 |
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6 |
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7 |
Making a Likho to pick off a few of the artillery (even if it eventually dies to AA) feels like it could have made this game considerably easier. Switching to Tank and making Minotaur might also have worked. In the end Merlin worked OK as well.
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7 |
Making a Likho to pick off a few of the artillery (even if it eventually dies to AA) feels like it could have made this game considerably easier. Switching to Tank and making Minotaur might also have worked. In the end Merlin worked OK as well.
|
8 |
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8 |
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9 |
Fundamentally to defeat long range attrition units like Firewalker and Emissary you need to construct units that (a) can kill the artillery and (b) don't die too often themselves. Bandit and Rogue do not fit the bill (although some Bandits to flank and abuse the slow movement of artillery is probably a good idea).
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9 |
Fundamentally to defeat long range attrition units like Firewalker and Emissary you need to construct units that (a) can kill the artillery and (b) don't die too often themselves. Bandit and Rogue do not fit the bill (although some Bandits to flank and abuse the slow movement of artillery is probably a good idea).
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